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[Build] 【20级BUILD收集帖,已停止更新】

The second Verion of Biggles the Coward, more ac, and ab

Biggles v.2 Monk 1/Druid 18/wizard 1

Race: Deepgnome
Aligment: LN


Starting (Ending

Str 9
Dex 16
con 8
int 16
wis 19 (24)
cha 4

Levelling Guide

level 1: Monk 1: Luck of heroes
level 2: Druid 1:
level 3: Druid 2: Combat Expertise
level 4: Druid 3: +1 wisdom (Wis 20)
level 5: Druid 4:
level 6: Druid 5: Natural Spell
level 7: Druid 6:
level 8: Druid 7: +1 wisdom (Wis 21)
level 9: Druid 8: Empower Spell
level 10: Druid 9:
level 11: Druid 10:
level 12: Druid 11: improved combat Expertise, +1 wisdom (Wis 22)
level 13: Druid 12:
level 14: Druid 13:
level 15: Druid 14: Dodge
level 16: Druid 15: +1 wisdom (Wis 23)
level 17: Druid 16:
level 18: Druid 17: Mobility
level 19: Druid 18:
level 20: Wizard 1: +1 wisdom (Wis 24)


Hit Points: 136

Saving Throws:
Fort: 15
Refl: 14
Will: 25

Bab: 13
Ab : 17/12/7
Ac : 28

SR : 31

Total Skill points: 159
Concentration: 23 (24)
Hide:23 (28)
MS: 23 (26)
Tumble: 20 (23)
16 skill points left (I put them into spot, feel free to use them to something else)


Skill Guide:

level 1: concentration+4,Hide+4,Move Silently+4,Tumble+4
level 2: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 3: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 4: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 5: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 6: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 7: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 8: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 9: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 10: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 11: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 12: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 13: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 14: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 15: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 16: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 17: concentration+1,Hide+1,Move Silently+1,Tumble+1
level 18: concentration+1,Hide+1,Move Silently+1
level 19: concentration+1,Hide+1,Move Silently+1
level 20: concentration+1,Hide+1,Move Silently+1

Phew!

Buffs just for the sake of AC.

Druid Buffs:Cats Grace, Owls Insight, empowered Tortoise Shell, Shapechange horned Demon
Wizard buffs: Mage armor, Shield. These two do not last long though.. but it is+8 ac.

Result:78 AC, 84 Ac with imp expertise!

You also got the other buffs. Most notably the one that gives you immunity to crits (And KD maybe?). High SR.
You also got Natural spell, in case you want to do something useful (Just works in the druid shapes though, but you will still have a good ac)

Oh, and thanks to the guy who suggested using druid instead of wizard.

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The Dancing Flame (playable levels 1-20, PvM/PvP)——Nimueh_Leafbow

Race: Rock Gnome

Alignment: Any non-lawful

Starting Stats:
Str: 15
Dex: 13
Con: 16
Int: 14
Wis: 8
Cha: 10

1 - Fighter 1 - Able Learner, Weapon Focus (rapier)
2 - Bard 1
3 - Fighter 2 - Knockdown, Dodge
4 - Fighter 3 - Str 16
5 - Fighter 4 - Weapon Specialization (rapier)
6 - RDD 1 - Mobility
7 - RDD 2 - (Str 18)
8 - RDD 3 - Str 19
9 - RDD 4 - Weapon Finesse, (Str 21)
10 - Duelist 1
11 - Duelist 2
12 - Duelist 3 - Blind Fight, Str 22
13 - Duelist 4
14 - Duelist 5
15 - Duelist 6 - Improved Knockdown
16 - Duelist 7 - Str 23
17 - Duelist 8
18 - Duelist 9 - Toughness
19 - Duelist 10
20 - Bard 2 - Str 24

Ending Stats:
Str: 24
Dex: 13
Con: 16
Int: 14
Wis: 8
Cha: 10

BAB: 18

AB (rapier): +27/+22/+17/+12
+1 from Inspire Courage
+1 and additional attack from Improved Reaction
Buffed AB (rapier): +29/+24/+19/+14/+29

Damage (rapier): 15-30
+1 from Inspire Courage
+2-12 on Flourish
Buffed Damage (rapier): 16-31 (18-43 on Flourish)

AC (full plate): 24
+1 from Improved Reaction
Buffed AC (full plate): 25

HP: 280

Saves:
Fortitude: 14 (+5 vs. spells)
Reflex: 15 (+5 vs. spells)
Will: 10 (+5 vs. spells)

Skill Points: 120

Distribution (full plate, rapier): *Diplomacy 23(23), Lore 8(12), Parry 5(10), Perform 3(3), Spellcraft 23(25), Taunt 23(23), Tumble 20(15), UMD 15(15)

Level by Level Skill Guide:
1 - Lore 4(4), Parry 4(4), Taunt 4(4), Bank 4
2 - Lore 1(5), Parry 1(5), Perform 3(3), Taunt 1(5), Tumble 1(1), UMD 5(5)
3 - Lore 1(6), Taunt 1(6), Tumble 2(3)
4 - Lore 1(7), Taunt 1(7), Tumble 2(5)
5 - Lore 1(8), Taunt 1(8), Tumble 2(7)
6 - Taunt 1(9), Tumble 2(9), UMD 1(6)
7 - Taunt 1(10), Tumble 1(10), UMD 2(8)
8 - Taunt 1(11), Tumble 1(11), UMD 2(10)
9 - Diplomacy 1(1), Spellcraft 1(1), Taunt 1(12), Tumble 1(12)
10 - Diplomacy 2(3), Spellcraft 2(3), Taunt 1(13), Tumble 1(13)
11 - Diplomacy 2(5), Spellcraft 2(5), Taunt 1(14), Tumble 1(14)
12 - Diplomacy 2(7), Spellcraft 2(7), Taunt 1(15), Tumble 1(15)
13 - Diplomacy 2(9), Spellcraft 2(9), Taunt 1(16), Tumble 1(16)
14 - Diplomacy 2(11), Spellcraft 2(11), Taunt 1(17), Tumble 1(17)
15 - Diplomacy 2(13), Spellcraft 2(13), Taunt 1(18), Tumble 1(18)
16 - Diplomacy 2(15), Spellcraft 2(15), Taunt 1(19), Tumble 1(19)
17 - Diplomacy 2(17), Spellcraft 2(17), Taunt 1(20), Tumble 1(20)
18 - Diplomacy 3(20), Spellcraft 2(19), Taunt 1(21)
19 - Diplomacy 2(22), Spellcraft 3(22), Taunt 1(22)
20 - Diplomacy 1(23), Spellcraft 1(23), Taunt 1(23), UMD 5(15)

*Note: Diplomacy can be swapped out for any other skill which is a class skill for any of your four classes without damaging the integrity of the build. Recommendations include a crafting skill, or Concentration.


Strengths:
-Massive Damage
-Good AB
-Good skill set
-Goodish HP
-Legitimate use of Gnome (that is, Gnome is actually the best choice for the character)

Weaknesses:
-Mediocre AC
-Iffy Will save
-Mild feat starvation

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虚招决斗家——luckybaby

简介:决斗家们几乎把所有精力都放在如何格挡开对手的进攻,而几乎丧失攻击能力,但他们其中的一些更为精明的战士在不断摸索中学会了如何在防御中寻找出对手的弱点,并予以痛击的方法。


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7ROG/2WL/4STOA/7DUEL


升级顺序不多说了,比较简单,胡乱升都没什么问题,选提夫林或者半身人都不会有经验惩罚。

图中人物为提夫林,属性为 10 19(+5) 12 16 10 11

SKILL点非常非常富裕,建议把BLUFF,UMD,SPOT加满,SPELLCRAFT,TUMBLE加到20,进阶必须SKILL加到位,还剩余很多想要什么加什么吧。

格斗方法见我在ODY的另一篇帖子:【关于PARRY的两项进阶技巧】
http://www.odyguild.net/bbs/read.php?tid=5396

放出两副图,仔细看第二副实战图,反击打出了46点的伤害,说明中也出现SA生效的字样,决斗家攻击力得到大副提升。有WL和STOA使FIENT成功率有所保障。很有趣的BUILD,大家可以试试。
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真是好帖啊!顶!
In the name of Dracula...

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对于夙敌,我想建个玩玩。就用11 Rng/ 4 Ftr / 5 FB得配点,应该学什么技能比较好,升级的顺序怎么排?
In the name of Dracula...

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引用:
引用第24楼Dracula2007-02-02 23:47发表的:
对于夙敌,我想建个玩玩。就用11 Rng/ 4 Ftr / 5 FB得配点,应该学什么技能比较好,升级的顺序怎么排?
这个BUILD升级还是蛮方便的,关于FEAT选择方面

FB的三大需求FEAT:POWER ATTACK,CLEAVE,GREAT CLEAVE

必修的两个FEAT:WEAPON FOCUS,IMP POWER ATTACK

FTR一个:WEAPON SPECIALIZATION

RGR三个:三个夙敌的FAVOURED POWER ATTACK

上面就9个FEAT了

由于BUILD本身只有10个FEAT,那么只剩余了一个自由FEAT可供选择,喜欢什么挑什么吧,比如KD,POWER CRITICAL或IMP CRITICAL等等。

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亡命射手——lucky

简介:这类射手是典型的亡命之徒,奉行的是“秒人或者被秒”的原则。他们唯一的自我保护手段只有距离。所以这些射手的对手在靠近他们之前没有扑街,那么通常扑街的就是他们了。

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11CLR/1WIZ/7AA/1FTR
月精灵

属性:10  19(+5) 10  11  16  8

技能:
CONCENTRATION—19
SPECLLCRAFT—20
SPOT—20

特技:
Practiced Spellcaster
Extended Spell
Weapon Focus(longbow)
Point Blank Shot
Rapid Shot
Many Shot
Iimproved Rapid Shot
Improved Critical(longbow)


AB,AC以及伤害等:
见图


升级顺序:
8CLR—1WIZ—1AA—1CLR—3AA—1CLR—2AA—1CLR—1AA—1FTR
无经验惩罚。
FTR用来入手Improved Critical(longbow)


CLR领域:
动物:有属性装的情况下可以替换成水领域入手EVASION。
旅行:非重甲下10%的速度加成和HASTE都是弓手自保必备的速度优势。


说明:
一直等到1.04修正了MANY SHOT,加入Practiced Spellcaster后才考虑此build。MANY SHOT可以说是IMP PA的远程版,若AB未够班,几乎是废物。CLR/AA的组合可以将远程AB堆到极限,这样才能最大限度发挥MANY SHOT的优势。这类BUILD是很好的DPSer,但劣势也很明显:无法很好地自保,以及不算高的施法者等级。虽然Practiced Spellcaster和Extended Spell使得其它短效法术持续时间过得去,但在没有恒效DF的情况下持续战斗中BUFF起来依然非常麻烦。不过,你可以召三个可爱的宝宝...


变体:
13CLR/1FTR/1WIZ/5AA
12CLR/2WP/1WIZ/5AA
以上两个入手WOF和灵体,可以安心BUFF一阵
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.


推倒流AA——luckybaby


简介:射手的基本功是风筝,风筝的要决是拉距离,拉距离的方法通常是潜行走开。然而为防止万一,同时掌握潜行和推倒技巧的射手在应付一些突发情况时更为得心应手。

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6BRD/4RDD/9AA/1SDD
木精灵


属性:
16  18(+4) 10  12(+1) 8  14


技能:
HIDE—23
MOVE SILENCE—23
PERFORM—9
SPELLCRAFT—15
SPOT—19
TUMBLE—20
UMD—10


FEATS:
KD
IMP KD
POINT BLANK SHOT
WAEPON FOCUS(LONGBOW)
DODGE
MOBILITY
STEALTH    


长效BUFF后HIDE和MS技能:38


说明:追求视觉效果可以把STEALTH换成猴抓拿双大镰KD恩...这个BUILD伤害不高,但多一个控制技能,KD成功率还算不错。总体来说属于娱乐型BUILD,钻的是KD不需要投攻击骰的空子。


变体:
5BRD/4RDD/9AA/2SDD,入手EVASION,不过二级奥术只会两种,所以需要属性装支持。
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还是关于夙敌的。。。请问初始职业是选RGR还是FTR?我刚开始士FTR,似乎无法学习WEAPON SPECIALIZATION和RGR的FAVOURED POWER ATTACK。是否升级有一定的顺序?还有SKILL怎么分比较好?
In the name of Dracula...

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引用:
引用第28楼Dracula2007-02-03 21:21发表的:
还是关于夙敌的。。。请问初始职业是选RGR还是FTR?我刚开始士FTR,似乎无法学习WEAPON SPECIALIZATION和RGR的FAVOURED POWER ATTACK。是否升级有一定的顺序?还有SKILL怎么分比较好?
请先去了解各种FEAT的需求条件。
比如WEAPON SPECIALIZATION必须要有WEAPON FOCUS和FTR等级4以上。

SKILL也都有详细的资料介绍,比较通用的是TUMBLE,SPELLCRAFT,UMD等等。

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