最新一期Computer Games 上刊登了关于NWN2的消息(主要toolset 方面)
- Obsidian based a lot of the toolset re-design on "player (forum?) feedback"
- Goal is to give players "more godlike options"
- To make the toolset easy enough so "that dosen't look shitty when used by non-artists" (Feargus quote)
- Interiors still use tilesets, exteriors do not, much more organic; compaired it to WoW
- The exterior slopes and craigs "aren't strickly 3D" but does look as such
- You size scale monsters via the mouse wheel
- You can set which sections of a area have a walk mesh or not
- Items may be saved in "stackable prefabs" to be duped or reused another time
- Dialog options: color, size, font. parenthetical asides
- Dialog "main question mode" eliminates repetitive loops from the dialog trees via automaticly checking against the gamut of possible parameters at the time of the scripting process
- Fully editable particle editor
- Water physics
- Ability to create campaigns of inter-linked modules