The July issue of the Polish PSX Extreme magazine has a Fallout 3 preview, based on the same London demo as all other recent previews in Polish press. While the previewer (Bartosz "Zax" Dawidowski) is completely sold on Bethesda hype ("Fallout 3 will ensure an unprecedented level of immersion in a virtual world. And it will do it with such class that it can be rated pretty much only in comparison to itself"), he is also fairly competent when it comes to Fallout and Fallout 2.
Aside from the preview itself, there is a frame about the Polish Bethesda concept artist Adam Adamowicz, and a short interview with Pete Hines. Some interesting bits:
* At age 16 we select our perks [Note: he probably means traits, unless they were merged with perks] - e.g. Bloody Mess or Good Speaker. Pete didn't want to say what the rest of the perks will be.
* No word on whether children will be killable - when asked, Pete was evasive.
* No romances.
* The enemies are the most frightening in the history of RPGs and the game can be treated as a survival horror.
* We will often have problems with lack of clean water or food. The Geiger counter will sound pretty often. Hines says that when he plays the alpha at home, he is pretty much never fully healed - he's always either wounded or radiated.
* Eating food is not mandatory, but food increases your HP. However, you should look out for radiated food. Sometimes you will have to wonder whether you should eat radiated food, even with low HP, since the consequences of radiation are even worse.
* Radiation is a much bigger problem in FO3 than in previous games. It drastically decreases your combat abilities, and can even lower your skills permanently.
* Destructability of the environment will be unprecedented for RPGs.
* There will be around 50 different weapons.
* While we'll be able to find e.g. Power Armors early on, they will be in pretty bad condition (low CND bar) and will require extensive repairs or will get broken quickly.
* The role of Charisma is lower than in previous games, Fallout 3 relies on combat much more than FO1 and FO2. However, we'll be able to use stealth throughout most of the game.
* Many weapons can be constructed based on schematics.
* If you have your weapon on your shoulder, you can run and the NPCs are not aggressive. If you equip it, you can only walk.
* Jumping has no influence on the combat system, it's just for avoiding some obstacles.
* Enemies will not adjust their levels to that of the player. If you come to a certain place when your level is too low, you're expected to die.
* There is no gambling, you cannot participate in slaver raids nor guard caravans.
* No locations are randomly generated. However, depending on which way you'll head, some scripted events will appear there, e.g. you will encounter Dogmeat early on regardless of where you go.
下面的翻译来自bn13的yahoocom1984
引用:
最新一期波兰PSX Etreme杂志公布的辐射3预览以及两张新图
7月份的波兰PSX Etreme杂志刚对辐射3做了一个简单地预览。这次的预览综合了辐射3的DEMO以及其它一些波兰游戏杂志的情报。。
下面我就把辐射3已经公布的特性简单地翻译一下。
这次的辐射3将会给玩家带来一个空前拟真的虚拟世界,具体的特性如下:
1,在游戏中,你到16岁时可以选择trait(人物特性)。目前已经公布的trait为Bloody Mess(血肉横飞)以及Good
Speaker(演讲大师),其余的还未知。
2,是否可以杀小孩目前还不得而知(目前澳大利亚已经禁止了辐射3)
3,辐射3中将会出现RPG史上最恐怖的敌人/怪物。。游戏的主题里也包含着生存恐惧的概念。
4,玩家经常会缺少干净的食物和水。在游戏过程中人物始终会受到伤病和辐射的困扰。
5,进食不是必须的,但食物可以补充你的HP,你需要注意避免接触那些受到辐射污染的食物。
6,辐射对玩家的伤害非常巨大,它可以降低玩家的HP,战斗技能以及永久降低你的一些技能点。
7,周围环境的可破坏性在RPG史上也是空前的。
8,有大约50几种武器
9,你在游戏早期可能会找到动力盔甲,但是这些动力盔甲都处于很糟糕的状态之下。你需要对它们进行修理否则它们
便会很快地破损。
10,相比于前作,辐射3则更注重于战斗,当然你可以利用潜行完成大部分的战斗任务。
11,许多武器都可以根据设计图被玩家所制造
12,如果你把武器背在身后,那么你就可以奔跑而且NPC都不会对你有敌意。如果你把武器装备在手上,那么你只能行
走。
13,跳跃将对战斗不起任何作用。跳跃只是用来经过一些障碍物的。。
14,敌人等级是固定的,而不是随着你等级变化而变化。
15,没有随机产生的地区,当然随机事件还是有的。。比如,在游戏的开始你都会在一个随机事件中遇到“狗肉”。