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[Fallout] Fallout 3 Gameplanet NZ preview

本主题由 System 于 2008-7-20 05:00 解除限时高亮

Fallout 3 Gameplanet NZ preview

又有一篇Preview了。

把下面的东西翻译成中国通用语的新兵,奖励核子可乐瓶盖若干



Another preview from down under.

    Just an aside - your father at one point shows you a bible passage set in a picture frame that your mother claimed as her favourite. It's from revelations, and it's worth repeating here: "And he said unto me, It is done. I am Alpha and Omega, the beginning and the end. I will give unto him that is a thirst of the fountain of the water of life freely." Prophetic indeed, and a glimpse at Bethesda's attempt to link casual first-time gamers with the lore of the Fallout series.

Bible = Fallout lore? Otherwise, the preview is very informative.

    A point about the statistics here - although you may be able to choose a certain dialogue option or end result, thus shaping your character, the outcome is also driven by your attributes and skill level. For example, conversing with someone may prompt three possible dialogue options. Next to these may appear a percentage chance to succeed, so perhaps you'd like to convince someone to give you an object - your level of persuasion might only grant you a 25% chance of success, so you may find it better to choose a different option with a higher percentage. This allows your progression to be shaped on the fly through chance as well as choice.
    (...)
    We've seen terminal hacking as a mini game in BioShock, and just like that title, hacking in Fallout 3 seemed a little basic. Essentially if you've played the old classic Mastermind you'll understand - you are presented with a table of words interspersed with random characters, and you need to type in whichever word on the list you think the password is. You have five attempts, and each failed attempt will tell you how many of the letters are in the right place. After the fifth failed attempt, you are locked out of the console and can only bypass it with a key, which must be found somewhere within the vault. This forms the basis of another mission, but it is necessary as without the ability to leave Vault 101 it'd be a short game.
    (...)
    From here, we're shown a few saved games from later on in the story. First up is the introduction to Dogmeat, your faithful canine companion who has returned to assist you in your trek through the game. You meet Dogmeat by accident at a random stage early in the game (when and where is based on choices you have made up to this point) when his original master is set upon, and killed by Raiders. After defeating them, Dogmeat becomes loyal to you, and he can be tasked with various jobs such as fetching food or attacking enemies at range.

And also an interview with Pete Hines on pages 3/4.

    Press: What do you say to all the fans out there that are concerned about the direction the franchise has taken?

    Hines: Well two things really, firstly this is the next game we're doing after Oblivion, which obviously did very well for us, so we have our own expectations around stepping up our game, so to speak, and doing another game of hopefully better calibre than Oblivion. And secondly, we're huge fans of Fallout, we really took to that game, what it meant for gaming in general, and for people who played it. So we're very aware that this is a beloved franchise and a really important thing, and we have a lot of expectations in ourselves. We don't want to screw it up. This is what we think would make the best Fallout game.

    Press: You didn't really look at a map in the game - how do you know where to go?

    Hines: (Hines brings up Pip Boy 3000) There we go - this is what the world map looks like. This is every location in the game you can discover, it's enormous. What will happen is when you explore around the world you'll get map markers, given to you by NPCs. If you're familiar with Oblivion it works in very much the same way.

Also included are scans of brochures the press gets from Bethesda.
附件: 您所在的用户组无法下载或查看附件

Do we gaze at the stars because we are human...
Or are we human because we gaze at the stars?

当星光将箭头融化,当流水与天堂相连,人们看得到他的丰功伟绩吗,人们知道他自愿成为替罪羔羊吗?

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来了 :-)
一个小插曲--在某个时候你父亲会给你看一幅裱在相框里的圣经引语, 你母亲说那是她的最爱. 此话引自启示录, 我们不妨在此重引一遍:"他又对我说,都成了。我是阿拉法,我是俄梅戛,我是初,我是终。我要将生命泉的水白白赐给那口渴的人喝。" 这极富预言性, Bethesda 花心思引导新玩家融入辐射世界的用心也可见一斑

圣经=辐射的传说? 至于其他方面, 这次预览还是相当暴料的.

先说数字指标. 你的角色虽然依赖于你作出的不同的对话选择或者不同的事件结果, 但它也同样依赖于你的特性值和技能等级, . 比如, 与某人对话时候可能会有三个选项, 每项之后都有个成功率, 然后你想说服某人把某样东西给你, 但是你的说服技能只有 25%的成功率, 看来你就该选其他有更高成功率的选项. 照这样, 你的游戏进程既有概率因素, 又不是没的选择
...
在bioshock里终端破解是当成小游戏来玩的, 不过相对辐射来说, 破解这种东西就小意思了点. 这么说吧, 只要你玩过古老而经典的Mastermind游戏, 你就明白了-- 你面前摆着一个字谜表, 字母乱序排列, 你得在表里填上你猜出来的密码, 总共可以试五次, 每试错一次, 就会告诉你有几个字母写对了. 五次失败之后, 终端就会自动关闭, 你得找到钥匙才能进入, 而钥匙藏在大堂里某处. 于是你又有新任务了... 不过嘛, 这么着也是应该的, 不然连101大堂都没法离开, 那就算出去也肯定早早送命.
...
在那之后, 他们给我们秀了秀游戏此后的一些故事. 首先是"狗粮"的引入, 它就是回来陪你通关到底的忠诚狗伴了. 你会在游戏早期某个随机地点偶遇狗粮(具体时间地点则是基于你此前所做的所有选择), 那时候它的旧主遭Raider埋伏被杀, 你替他报仇之后, 狗粮就会对你忠心耿耿, 干啥啥行--其实也就是找找食物啊, 咬咬敌人

在第三页里有对Pete Hines的采访

本站:有大批粉丝担心本作会走到不同的方向上, 你对此有何评论吗?
Hines: 嗯有两点, 第一, 我们之前做的游戏是oblivion, 明显很受好评, 所以我们自己也会期望在下一款游戏里做到更好, 也希望这款游戏能有更大的成功. 第二, 我们都是辐射迷, 曾为辐射深深吸引, 我们理解辐射对于游戏史的意义, 以及它对于玩家的意义, 所以我们清楚这项工作对于这一广为人爱的游戏系列的重要意义, 我们自己绝不想把它搞砸.我们现在正是按着做最好的辐射游戏的标准来打造它的.

本站: 游戏里好像没甚么地图, 我怎么知道怎么走呢?(原文如此, 但显然是有地图的)
Hines: (拿起一个Pip Boy 3000) 看着哦-- 世界地图就长这模样, 这上面是游戏里你所能发现的所有地点, 数量巨大.在你漫游世界的时候, NPC会给你提供新地点并在地图上做记号. 要是你熟悉oblivion的话, 两者就是一回事.

照片不用翻吧 喘气中...
本帖最近评分记录
  • m_hunter 威望 +6 已更正,谢谢 2008-6-27 17:35
  • m_hunter 奥币 +10 已更正,谢谢 2008-6-27 17:35

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再有, 版大, 这个不是Review的吧, 只是一preview而已, 而且也不是gamespot的...

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希望辐射的3智力 3魅力人物的特殊剧情得以保留

然后,恩...很怀念圣手榴弹

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昨个考试挂了,心不在焉的。。。所以没注意,看到新闻直接拖过来了

Do we gaze at the stars because we are human...
Or are we human because we gaze at the stars?

当星光将箭头融化,当流水与天堂相连,人们看得到他的丰功伟绩吗,人们知道他自愿成为替罪羔羊吗?

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