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[新闻资讯] NWN2 泽西尔风暴最新采访

本主题由 Lala 于 2008-6-27 22:14 设置高亮

NWN2 泽西尔风暴最新采访

简要翻译一下

Ever since its launch in 2006, Neverwinter Nights 2 has been a mixed affair.

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While the toolset provided a wealth of opportunities for RPG fans to create their own adventures, the original game campaign was seen by many as lackluster.

So when the second expansion pack was revealed last week, we dropped lead designer Tony Evans a few questions to see how this would improve on what had gone before.

SoZ seems to be catering for the neglected hardcore role-playing fans. Is this a case of casual players need not apply?
SoZ 似乎是为被忽视的死忠角色扮演玩家制定的,这会不会是普通玩家不适应?

Tony Evans: Though many elements in Storm of Zehir are a "return to roots" which we think hardcore role-players will appreciate, we're also adding refinements that help make the game easier to play and more accessible to casual gamers.

The end result will be a blending of traditional RPG gaming and sandbox-style gameplay.
虽然SoZ 很多地方都回归本源,这会令很多死忠角色扮演玩家欢欣不已。我们同时也加入了很多其他元素使普通玩家更易上手。
最后会是一个传统rpg和沙盒模式的混合。

In SoZ, you're dealing with a postwar society. How to plan to deal with a gritty subject matter whilst staying true to the licence?

Evans: The Realms may be falling apart around the party, but this just makes for interesting opportunities to explore and make an impact on the world.

The noble party will delight in solving problems, assisting the downtrodden wherever they go, and reaping gratuitous rewards for their good deeds.

On the other hand, a party of mischievous or greedy adventurers can choose to take advantage of the misfortunes of others, either for fun or for profit.

To accomplish this, the party has the freedom to get involved in the troubles of the lands they explore as deeply as the player wishes, but players also have the freedom to remain aloof and go off and do whatever they wish.

In terms of staying true to the Dungeons & Dragons license, we have a few people on the team that I would consider experts on the subject.

One of our goals is to come as close to the experience of table-top roleplaying as we can on a computer, while keeping the game accessible to everyone.
就是说玩家可以组队,走善恶2种路线。且尽可能接近被遗忘国度的背景设定。

It's not hard to argue that Mask of the Betrayer and Storm of the Zehir are far more interesting than the original Neverwinter Nights 2 campaign. Why save up your best stuff for the expansion packs that less people will play?
为什么motb和soz比原版好那么多?(这个就不译了)
Evans: We haven't been "saving up" our best stuff, but rather have been able to create better stuff through experience.


Through the process of developing those previous titles, we learned a lot about how to improve and refine our gameplay, art style and technology. As such Storm of Zehir is able to deliver the "best stuff" to our loyal fans.

How much does morality play in the game? Will players be tied to the "Spare your money, I will help you / Pay me money and I'll help you / Give me money or I'll kill you" decision making that was prevalent in the OC.
道德在游戏中体现如何?我们厌烦了整天说"Spare your money, I will help you / Pay me money and I'll help you / Give me money or I'll kill you"这些在oc中的对话选项。

Evans: Players can decide the morality of their party however they wish. Storm of Zehir offers significantly more choices than in our previous games, with lots of different rewards and reactions to the player's actions.

One of the ways we are doing this is with our new Party Conversation system, crafted by another NWN2 veteran, Anthony Davis.

Party Conversations offer different player responses and reactivity based on the numerous choices players make when creating and levelling-up their party members. This includes race, class, alignment, gender, deity, attributes and more.
玩家会有更多选则,依照自己的意愿。soz提供了比原来多得多的对话选项,奖励和影响互动更是千差万别。
race, class, alignment, gender, deity, attributes and more都会对party的对话,互动有影响。

What level will the players start at?
起始等级?
Evans: The cap is the same as Mask of the Betrayer - level 30. The party begins at level 3, and we expect the average player to reach level 15 or higher throughout the Storm of Zehir campaign.
起始等级3,level cap 30,结束游戏大概平均等级15或更高。

Crossroad Keep is featured in SoZ. Can we expect it to work out what happened in the player's own story in a similar manner to KotOR 2 and MotB?

Evans: The tale of the Knight Captain of Crossroad Keep is famed throughout the Sword Coast.

Depending on the party's Lore skill, they may or may not be familiar with the Knight Captain, or the Shadow War that brought Neverwinter to its presently sorry state.

Regardless, several characters the party meets will know tidbits of the legend and the fate of the Knight Captain and company.
Lore skill将会提供更多有用信息,故事等。

You've mentioned full party customisation, dungeon crawling, and free exploration. Can we therefore expect it to be light on role-playing?

Evans: To the contrary, Storm of Zehir will feature more role-playing than our previous games. One example is party customization itself.

Players can design a full four-person party, each with their own individual attributes. The party can be customized further with a party name, motto and bio. We'll also be including several premade characters and parties to select from.

As the player advances in Storm of Zehir, their party will gain fame and reputation as a group, which will attract the interest of cohorts. Cohorts are interesting characters that can be recruited to shore up any weaknesses the party may have. The party can also earn Teamwork Benefits, which are special feats that affect the entire party.

4人小队。小队将会获得声望和名誉(可能和bg2一样),这会使角色更愿意加入你的队伍。也可以获得团队奖励,使整个集体获益。

SoZ has multiple PCs and party NPCs. How do you deal with the increased amount of variables in the group whilst still maintaining character interactions and development?

Evans: One of Storm of Zehir's main strengths is how it will handle all of those different variables.

We focus on giving players maximum reactivity based on how they play and how they customise their party. No longer will you put points in a skill like Survival and then not be able to tell what effect it has in the game.

As players explore Samarach and the Sword Coast and interact with its many fascinating characters, the player will reap the benefits, and drawbacks, of their choices.

You used the phrase 'hearkens back' when referencing Baldur's Gate and Icewind Dale in the announcement. Isn't there a danger that you're just retreating old ground instead of moving forward?

Evans: Nope. We're very confident that Storm of Zehir will be an awesome new gameplay experience, with a revitalizing approach to old school role-playing.


The interior environments in NwN 2 still could do with an improvement, both graphically and what can be done with them in the toolset. Can we expect an update to this or other environments in general?

Evans: The focus of the Storm of Zehir team is to create a newer, better Forgotten Realms adventure.

So we won't be going back to our older games and renovating their environments. However, in Storm of Zehir, the party will revisit several locales in the Sword Coast.

These areas will feel familiar to those who played the original Neverwinter Nights 2 campaign, but they have been "upgraded" to match our ever-increasing, high standards for environment art.
最后一个,我们主要要创造一个新的,更好的fr冒险,所以不会对旧有的游戏环境做出提高。(NND)

ps:这次的图片应该是新的了,不是“未放出图片。所用图片均采用oc和motb了。
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莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

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感谢翻译,但关于那个图...别的图我不敢说,第三张绝对是老图啊....
-人类的历史就象一部永无停息的华尔兹舞曲,战争,和平,革命......三部曲永远循环

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引用:
原帖由 寒雪冰霜 于 2008-6-26 13:45 发表
感谢翻译,但关于那个图...别的图我不敢说,第三张绝对是老图啊....
是吗?我资料片还没玩,不记得哪里看到过
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

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第三张图是OC的那个吉斯洋基剑隐者吧


So we won't be going back to our older games and renovating their environments. However, in Storm of Zehir, the party will revisit several locales in the Sword Coast.

These areas will feel familiar to those who played the original Neverwinter Nights 2 campaign, but they have been "upgraded" to match our ever-increasing, high standards for environment art.

说的是不会回去改进老模组的地图环境,但新MOD中玩家可能会造访一些在OC中也出现过的地点,这些地点其实是有增强的

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引用:
原帖由 -mj- 于 2008-6-26 16:00 发表
第三张图是OC的那个吉斯洋基剑隐者吧


So we won't be going back to our older games and renovating their environments. However, in Storm of Zehir, the party will revisit several locales in the S ...
我说的就是这个意思,可能意思有误。但大体上是不会有改进了,我期望的法术效果,战斗效果估计没戏了。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

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这个嘛,如果开新法术那大概会有新视觉效果吧,旧的或许不会改动。原文里问的就是interior environments,没提到法术战斗效果

NWN2的图形引擎也就那样了,不可能大改。当然可以靠ADDON来增强视觉效果和环境效果,不过这也会造成MOD间的差异

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GB: How many new classes, races, spells, and feats do you intend to introduce in SoZ? Any examples you can give us?

Matthew: Well, we can say that we've been working on the Doomguide of Kelemvor, a specialist in fighting the undead, as a prestige class. It's perfect for anyone who harbors a particular hatred for skeletons, and they're handy to have in your party when you come across a necromancer's crypt.
第一个进阶职业确定——Doomguide of Kelemvor(凯蓝沃的末日向导?),不死克星,对那些对骷髅等不死生物怀有特殊恨意,当你探索亡灵巫师的墓穴时会很有帮助。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

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克兰沃的长眠引者,神术进阶,施法者等级提升为1:1。超度不死生物时其等级算在牧师等级里,每3级还有一奖励专长学可以神圣类专长,相当不错的进阶啊。本来以为XP1可能会出洛山达的晨曦之主作为神术进阶的

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为什么又增加施法者,还是神术的

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引用:
原帖由 -mj- 于 2008-6-27 00:22 发表
克兰沃的长眠引者,神术进阶,施法者等级提升为1:1。超度不死生物时其等级算在牧师等级里,每3级还有一奖励专长学可以神圣类专长,相当不错的进阶啊。本来以为XP1可能会出洛山达的晨曦之主作为神术进阶的
mj兄真是博闻呢。确实看起来不错,就是不知道黑石头会不会把所有能力都体现出来,比如红袍的环法。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

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