13 12
发新话题
打印

[新闻资讯] 关于nwn2 第二个资料片的问答(6.17更新,见7楼)

本主题由 Lala 于 2008-6-18 22:12 分类

关于nwn2 第二个资料片的问答(6.17更新,见7楼)

Q: What kind of start of the campaign can we expect? Is it a highly personalised story, where our pc is the chosen one, some mercenary rising to the occasion, some classic prison break?, or maybe at some wizard school, a bad tavern, or what?

A: Adventurer(s).
A: As Jeff stated, straight up old school fortune and glory seekers.


Q: Is there any hope for such special and challenging 'jack in the box'?

I have high hopes for the following to happen:

My far too low-levelled party walks off in an entirely wrong direction and thus gets to bite the dust in a bloody awful way, much like how me first BG1 party far too soon entered into Ankheg fields and were crushed over and over.

A: Oh, yes. Very much yes.

Q: Proliferation of magic stuff or a more scarce approach?

A: More scarce.

Q: In light of the fact that Zehir is a new 4.0 edition god, what ruleset will SoZ be using?

A: It will be the same 3.5e that was in NWN2 and NX1.

Q: Is this a brand new story or does it continue with your character and storyline from NWN2 and MotB?

A: This is a new story with new characters, though some old faces might be seen, and some old story threads might be re-visited.

Q: So, who's working on this expansion, anyway? Is it the same team that did MotB?

A: Several members from MoTB and NWN2 are working on SoZ (NX2) as well as some new folks.

Q: Will this be more designed the way Icewind Dale was e.g. lots of locations and dungeons, not that much story and conversation but lots of fighting?

Or will it be more like Baldur's Gate e.g. lots of places to visit but a great immersive main story with lots of talk and lots of missions and less focus on the fighting?

A: Little from column A, little from column B, little from (mystery) column C.

Q: What are some of the mechanics of the overland map? Will it be necessary for me to play a Ranger or Druid that has tracking skills or a Rogue that has Spot skills?

A: Currently, you can select which character represents your party on the overland map. So as long as you have at least one character with the necessary skills, you'll be good to go.

The party is represented by a small version of the current party leader.

Almost anything that's possible on a normal NWN2 level is possible on the overland map; it's actually "just" a level that you build in the toolset.

Q: Will we get better looking Elf heads?
我们会有更好看的精灵外貌吗?
A: The elf heads, among others, fit WotC's vision and are unlikely to change.
想都别想,这是为了符合 WotC的设定,不可能更改。
Q: Cohort. Why not just call them Henchmen or Companions? What's the difference?

A: Cohorts: You build them yourself.

Q: Will there be mounts/steeds (and related skills/feats/goodies) in SoZ ??
会有马,战马或相关技能,专长吗?
A: There are no mounts
不会有骑乘系统

最近没时间,有空再翻译。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

TOP

WotC设定精灵都是短发吗?鄙视~

TOP

最无稽的回答
问:请问SOZ里有任何可乘骑的马匹么?
答:没有马,但我们会放进矮人和半身人...



最强悍的回答
问:SOZ最高能升到多少级?
答:有些玩家希望用6级以下的角色体验全部剧情,我们非常重视他们的意见。

TOP

引用:
原帖由 flamewing_p 于 2008-6-12 10:48 发表
最无稽的回答
问:请问SOZ里有任何可乘骑的马匹么?
答:没有马,但我们会放进矮人和半身人...



最强悍的回答
问:SOZ最高能升到多少级?
答:有些玩家希望用6级以下的角色体验全部剧情,我们非 ...
你这两个问答哪看到的?
ps:这次的新资料片很可能做成10级以下完成全部冒险。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

TOP

百度贴吧里。。。。。。。orz
那人也没帖出原文,不过我认为原问答应该是在官方论坛里,你发的是固顶的帖子,还有些其它的帖子里也有制作人员出面回答的,不过我也只看了固顶,其它没有仔细看。

不过这次既然说了是新故事,那么从1级开始的可能性非常大,而游戏时间只有15小时,当然升不了多高等级了~

TOP

关于这个资料片星空娱动怎么一点动静都没有?

TOP

Oooh, new thread...

Since I already posted in the previous thread, this addendum will include suggestions I neglected to mention earlier.

- Expanded Wild Shape roster.

The current list of selectable animals is short and wholly geared towards combat. It would be interesting if domestic cats or panthers were added. They could be very stealthy alternatives to the standard combat forms; giving druids passable scouting ability and putting their Trackless Step class feature and Camouflage spells to better use.

Another potential addition could be a horse or deer shape with poor combat abilities and a dramatically increased movement rate.

Yet another might be a rabbit shape with great bonuses to Spot & Listen.

- Improved Magical Beast Wild Shape

Without access to these creatures' supernatural abilities, this is a painfully underpowered epic feat. Winter wolves can't use their breath weapons, phase spiders are unable to Ethereal Jaunt, and celestial leopards lack Smite Evil.

The selection of magical beasts is also dismal, but I understand adding new creatures for a single feat is a time intensive investment. I would be overjoyed if the currently available beasts had abilities worthy of an epic feat, however.

- To conclude, the physical stats of Dragon Shape are in need of a serious boost. Dire bears outclassing dragons in melee is disheartening.

以上好像是一些新增的内容,是关于德鲁伊的:
大意是增加了新的野兽形态,主要是非战斗倾向的,用以改变现在野兽变身主要是用于战斗的情况,给德鲁伊侦查,无踪步和伪装法术以用武之地。另一个有潜力的变身是鹿和马,他们能增加移动速度。
还有是高等魔法兽形态,让他们值得一个epic feat,改变过去冬狼没有喷吐武器,相位蜘蛛不能圣域术,天界豹没有破恶斩。
此外龙形态也会有很大加强,毕竟战斗中凶暴胸比龙强是很令人沮丧的。
莫谈国失;
莫谈国实;
莫谈国史;
莫谈国事。

TOP

快点出吧~~等到Fable2,GTA抄底就没戏了

其实我觉得,比起Bioware来,黑曜石貌似更需要被EA
身经百战而不殆,历经苦难而不惘,此乃鬼神之舞,修罗之道也

TOP

期待一下德鲁伊..... 有改善总是好的,不过冬狼没有喷吐武器,相位蜘蛛不能圣域术,天界豹没有破恶斩,这种专长真的有人去学么?

TOP

Q: What kind of start of the campaign can we expect? Is it a highly personalised story, where our pc is the chosen one, some mercenary rising to the occasion, some classic prison break?, or maybe at some wizard school, a bad tavern, or what?
问:期待中的新资料片故事会在哪儿开始?(地点的选择)会是个高度自由化么?比如玩家可以从‘最近兴起的佣兵营’、‘某个经典的越狱’开始游戏、或许是个‘法师学院’?一个糟糕的‘客栈’?或是别的?

A: Adventurer(s).
冒险者
A: As Jeff stated, straight up old school fortune and glory seekers.
正如 Jeff 确认的一样,游戏会从学院开始,大家都在追寻自我命运和荣誉

Q: Is there any hope for such special and challenging 'jack in the box'?

I have high hopes for the following to happen:

My far too low-levelled party walks off in an entirely wrong direction and thus gets to bite the dust in a bloody awful way, much like how me first BG1 party far too soon entered into Ankheg fields and were crushed over and over.
我希望能有些特别的、而且很有挑战性的东西,比如:
我的那些低等级队友满全迷失了方向进入一条满是烟尘和血腥的路,很像博得1代游戏一开始就老是被一遍又一遍车飞的Ankheg平原。


A: Oh, yes. Very much yes.
答:是的,基本是这样

Q: Proliferation of magic stuff or a more scarce approach?
问:会有很多罕见的装备么?比如Proliferation of magic stuff( 复制法杖?)。

A: More scarce.
答会有更多罕见装备。

Q: In light of the fact that Zehir is a new 4.0 edition god, what ruleset will SoZ be using?
问:考虑到Zehir是个4版的神,这次资料片“Storm of Zehir”会使用哪一版的规则?

A: It will be the same 3.5e that was in NWN2 and NX1.
答:新资料片采用的是3.5E版的规则,就和NWN2原版和资料片MOTB一样。

Q: Is this a brand new story or does it continue with your character and storyline from NWN2 and MotB?
问:新的故事?还是以原来的角色继续NWN2和MOTB的故事?

A: This is a new story with new characters, though some old faces might be seen, and some old story threads might be re-visited.
答:新角色,新故事。当然你会遇到很多老面孔,甚至有关联的剧情。

Q: So, who's working on this expansion, anyway? Is it the same team that did MotB?
问:那么?负责这次新资料片的制作团队是?完全是MOTB的原班人马?

A: Several members from MoTB and NWN2 are working on SoZ (NX2) as well as some new folks.
答:部分原版NWN2和MOTB的成员,同时还有些新面孔。

Q: Will this be more designed the way Icewind Dale was e.g. lots of locations and dungeons, not that much story and conversation but lots of fighting?
问:这次的设计风格会不会像冰封谷一样,剧情和对话很少而战斗却很多?

Or will it be more like Baldur's Gate e.g. lots of places to visit but a great immersive main story with lots of talk and lots of missions and less focus on the fighting?
或者更像博德之门,很多的地点要跑而主要剧情和对话的焦点都不是战斗?

A: Little from column A, little from column B, little from (mystery) column C.
答:有点像前者,有点像后者,(很神秘的说)也有些像别的……

Q: What are some of the mechanics of the overland map? Will it be necessary for me to play a Ranger or Druid that has tracking skills or a Rogue that has Spot skills?
陆地地图系统(?)是怎样的?如果扮演德鲁伊或游荡者的话,野外生存技能和侦察技能还有必要么?

A: Currently, you can select which character represents your party on the overland map. So as long as you have at least one character with the necessary skills, you'll be good to go.
The party is represented by a small version of the current party leader.
Almost anything that's possible on a normal NWN2 level is possible on the overland map; it's actually "just" a level that you build in the toolset.
目前,你能那个选择哪一个角色来响应 陆地地图 系统,所以你只需要至少有一名角色拥有必要的技能就可以了。团队响应的是比领队小一些的版本。
NWN2上可以正常发挥使用的,绝大多数都可以应用该 陆地地图 系统,因为他只是Toolset工具包里的一个操作层(估计是子菜单、界面的意思)。

Q: Will we get better looking Elf heads?
我们会有更华丽的精灵外观吗?
A: The elf heads, among others, fit WotC's vision and are unlikely to change.
精灵头像……这是为了符合 WotC的设定,不打算修改
Q: Cohort. Why not just call them Henchmen or Companions? What's the difference?
问:自选队友?为什么不叫佣兵或同伴?有什么区别?

A: Cohorts: You build them yourself.
答:自选队友:你可以自己设计。(感觉像是如同建立主角一样可选种族、属性、初始职业……)

Q: Will there be mounts/steeds (and related skills/feats/goodies) in SoZ ??
问:会有马,战马或相关技能,专长吗?
A: There are no mounts
大:不会有骑乘系统


----------------------------------------------------------------------------------------------------------------------------

鸟语不精,但是按耐不住好奇心还是翻译了一下。毕竟“独乐乐不如众乐乐 ”……

PS:the mechanics of the overland map应该是个可以点击小地图实现加速跑大地图的系统吧?缩短跑路浪费的时间。但是依旧有踩雷和遇敌的问题,所以我估计是个半自动系统:比如预先选择好若是侦查技能发现敌人该如何,发现陷阱又如何之后选定地图上的目的地……然后让Ai自动执行。

TOP

 13 12
发新话题