yzzf 2007-9-16 16:14
Arcane Scholar of Candlekeep 和 Sacred Fist 的资料
同样是转自NWN2 BLOG
[url]http://forums.obsidianent.com/index.php?automodule=blog&blogid=2&[/url]
Arcane Scholar of Candlekeep
Arcane Scholars seek to raise the study of magic to the level of an academic discipline. Their interest is not in researching new spells or finding more specialized uses for their craft, but in understanding the fundamental processes of magic and the inner workings of the Weave, which is the fabric that underlies all magic.
The first Arcane Scholars emerged from the dusty libraries of Candlekeep, where they pored through the writings of a thousand long-dead mages, seeking the unifying principles that underlie all magic. But even the archives of Candlekeep have their limits, and not all practitioners of magic have the means or desire to record their experiences with the Art. So Arcane Scholars dispersed into the wider world, observing and recording all the various expressions of magic they could find. Their tradition has gradually spread, and some mages who have never set foot in Candlekeep have adopted their disciplined and systematic approach to magic.
By gaining a deeper understanding of magic, and by discerning its underlying principles, arcane scholars become specialists in metamagic. Their spells are more powerful, last longer and can be cast more quickly than those of their peers. Arcane Scholars have also become especially adept at explaining the workings of magic to ordinary folk. Those who travel with Arcane Scholars gain the benefit of their considerable knowledge and are better able to avoid hostile magic.
Arcane Scholars do not limit themselves to studying particular sorts of arcane magic. To truly understand the Art, they believe that one must understand all its expressions. Thus all arcane casters are equally welcome to join their fellowship. Indeed, the insights of sorcerers and bards are particularly prized by Arcane Scholars, as such casters rarely have the patience to discuss the deeper workings of magic.
Requirements
Skills: Spellcraft 8 ranks.
Feats: Empower Spell, Skill Focus (Concentration), and Skill Focus (Spellcraft).
Spellcasting: Able to cast 3rd-level arcane spells.
Class Features
Hit Die: d4.
Base Attack Bonus: Low.
High Saves: Will.
Weapon Proficiencies: Arcane Scholars gain no weapon proficiencies.
Armor Proficiencies: Arcane Scholars gain no armor proficiencies.
Skill Points: 2 + Int Modifier.
Class Skills: Appraise, Concentration, Craft Alchemy, Diplomacy, Lore, Search and Spellcraft.
Spells Per Day/Spells Known: When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.
Bonus Metamagic Feats: At 1st level, the Arcane Scholar gains the Maximize Spell feat. At 5th level, he gains the Quicken Spell feat.
Spell Knowledge: At 2nd Level, the Arcane Scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level.
Improved Empower Spell: At 3rd level, the Arcane Scholar becomes especially adept at empowering spells. Empowered spells now only use a spell slot one level higher than the spell's actual level.
Improved Maximize Spell: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level.
Improved Quicken Spell: At 10th level, the Arcane Scholar becomes especially adept at quickening spells. Quickened spells now only use up a spell slot three levels higher than the spell's actual level.
一级时获得Maximize Spell, 五级时获得Quicken Spell 作为奖励
二级时本人和团队的其他成员在对抗魔法时获得+1的豁免,8级时增加到2
三级时,Empowered spells只需使用高一级的法术位即可
七级时,Maximize Spell只需要使用高两级的法术位即可
10级时,Quickened spells 只需要使用高三级的法术位即可
Sacred Fist
Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body.
Clerics are excellent candidates for Sacred Fist orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids occasionally find the class's combat skills useful, but sorcerers and wizards find little to interest them.
Requirements:
Base Attack Bonus: +4
Feats: Improved Unarmed Strike, Stunning Fist, Combat Casting.
Skills: Lore 8 ranks
Spellcasting: Ability to cast 1st level divine spells.
Class Features:
Hit Die: d8
Base Attack Bonus: High.
High Saves: Fortitude and Reflex.
Proficiencies: Sacred Fists gain no proficiency with any weapons, armor or shields.
Skill Points: 4 + Int Modifier.
Class Skills: Concentration, Heal, Lore, Spellcraft and Tumble.
Spells per Day/Spells Known: When a new Sacred Fist level is gained (except levels 4 and 8 ), the character gains new spells per day as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the caster had more than one applicable divine spellcasting class, he must pick one to improve.
AC Bonus: When unencumbered and wearing light or no armor, a 1st level Sacred Fist gains a +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.
Unarmed Damage: A Sacred Fist deals unarmed combat as a monk of equal level. A Sacred Fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage.
Fast Movement: If the Sacred Fist has levels of Monk, his Sacred Fist level stacks with his monk level for purposes of determining Monk Speed. Otherwise he gets the equivalent of Monk Speed at 3rd level, and it progresses identically to the 3rd level monk ability Monk Speed.
Sacred Flames: At 4th level the Sacred Fist can invoke sacred flames around his fists. These flames add to the Sacred Fist's unarmed damage. The additional damage is equal to the Sacred Fist's class level plus Wisdom modifier. This lasts 10 combat rounds. This ability initially can only be used once per day, increasing to twice per day at 8th level.
Uncanny Dodge: At 6th level, the Sacred Fist retains any Dexterity bonus to AC when flat-footed or when struck by an invisible attacker.
Inner Armor: At 10th level, the Sacred Fist can protect himself from harm once per day. He gets a +4 sacred bonus to AC, a +4 sacred bonus on all saves, and a spell resistance equal to 25 for a number of rounds equal to his Wisdom modifier.
几乎跟pnp的版本一样,空手伤害和速度与武僧的等级累加,只是把6级的blindsence换成了uncanny dodge, 等于又多一个domain的选择
sorcererhx 2007-9-16 18:26
神圣之拳
先决条件:BAB=4+,精通徒手攻击、震慑拳、战斗施法,能施展1级神术
职业描述:
生命骰:D8
BAB:高
主要豁免:强韧、反射
擅长:不奖励任何武器或防具擅长
技能:4+智力调整
职业技能:专注、知识、治疗、法术辨识、翻滚
职业能力:
1、施法能力:除4级和8级,每级神圣之拳继续增加奥术施法能力,如同升了一级之前的施法者职业一样
2、奖励AC:神圣之拳获得AC奖励,1级时+1、5级时+2、10级时+3。这些奖励只有穿轻甲或不穿甲时才有
3、徒手攻击:神圣之拳等级可和武僧等级叠加,按武僧职业能力表来决定徒手攻击的伤害
4、快速移动:在不穿甲和不拿盾时,神圣之拳等级和武僧等级叠加,按武僧移动速度表来决定人物的移动速度增加值。如果之前没有武僧快速移动这个专长,神圣之拳3级时将获得此专长
5、神圣火焰:4级时,神圣之拳可以让自己的拳头附上神圣火焰,徒手攻击伤害增加,增加的数值为神圣之拳的等级+感知调整值。本效果持续10轮,每天可用一次,8级时再多一次(什么伤害类型?火焰?神圣?还是各一半?没说)。
6、直觉闪避:6级时神圣之拳获得此专长(10尺盲感在游戏中没有存在感吗?)
7、心灵护甲:10级时,神圣之拳可以用此能力使自己免遭伤害。每天一次,AC和豁免+4神圣加值,法术抗性25,持续轮数为感知调整值
(没有不能拿武器的规定……)
这里是翻译的出处:[url]http://www.trow.cn/forum/index.php?showtopic=10614&st=0[/url]
-mj- 2007-9-16 19:27
[quote]原帖由 [i]毒草[/i] 于 2007-9-16 18:29 发表 [url=http://www.odyguild.net/bbs/redirect.php?goto=findpost&pid=62136&ptid=9169][img]http://www.odyguild.net/bbs/images/common/back.gif[/img][/url]
强力拳(Puissant Fists)(Su):神拳使可以[color=blue]击破一定程度的伤害减免力[/color]。1级起,他的攻击在对抗伤害减免能力时[color=blue]视为+1武器[/color]。从3级开始,神拳使的攻击[color=Blue]可视为+2武器[/color]。6级开始,[color=Blue]视为+3武器[/color]。9级开始,则[color=Blue]可视为+4武器[/color]。此能力不能提高神拳使的命中率和伤害值。
无影击(No Shadow Blows)(Ex):从8级开始,神拳使可以将感知调整值(如果为正)加到攻击检定和伤害骰上。同样,[color=Blue]在计算伤害减免能力时,他的徒手攻击被视为魔法武器,所具有的增强加值等于其感知调整值[/color],此加值可以和强力拳的效果累加。神拳使的心灵、肉体和意志都是千锤百炼的武器。
[/quote]
仔细看看就知道这是什么版本的设定了……
毒草 2007-9-16 19:30
哦~~~~对了,都3.5E了。这个扩展手册是3的。。。好吧~~无视掉我说过的话