查看完整版本: 3.5版的眼魔法师

woshiguojia 2007-5-20 19:37

3.5版的眼魔法师

出自《异怪之书》,与旧版(出自《费伦的怪物》)相比,能力有所增强。
翻译:xiezhenggang
首发:bfclan
致谢:David Lee

BEHOLDER MAGE
眼魔法师

A normal beholder can become a wizard or sorcerer.
正常的眼魔都可以成为法师或术士。
The more ancient beholders are powerful arcanists (see Elder Orbs, above) that have used magic to extend their lifespans.
更古老的眼魔则是以魔法延寿的强大秘法者(见长老之眼的说明)。
Nevertheless, two practical limitations keep beholders from becoming spellcasters.
然而事实上,眼魔在成为施法者方面受到两方面的限制。
First, their lack of hands makes it hard for them to use large numbers of spell components.
首先,它们缺乏手臂,难以满足大部分的法术成分要求。
Second, their central eye’s antimagic cone makes the study and use of arcane magic difficult.
其次,它们中央主眼的反魔场使得学习和使用奥法成为一件相当困难的事。
However, an increasing number of beholders are embracing a practice once held to be vile and unthinkable to their kind.
尽管如此,仍然有越来越多的眼魔在进行这种一度被视为可憎且难以想象的尝试。
Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race.
通过毁坏中央主眼的仪式,眼魔可以掌握比几乎所有其他种族都快速有效地引导和使用魔法的方法。
These are the members of the beholder mage prestige class, and the power they wield is truly impressive.
这就是进阶职业眼魔法师,它们的实力确实非同凡响。

生命骰:D4

Entry Requirements
职业需求
Race: True beholder (beholderkin cannot become beholder mages).
种族:真眼魔(类眼魔不能成为眼魔法师)。
Special: Must put out central antimagic eye.
特殊:必须放弃中央主眼。

本职技能
眼魔法师的本职技能如下:估价、专注、手艺(炼金术)、解读文书、知识(任何)、语言、辨识法术、使用魔法装置。
升级可得到的技能点数:2+智力调整值。

CLASS FEATURES
职业特性
All the following are class features of the beholder mage prestige class.
下述均为眼魔法师进阶职业的职业特性。
擅长的武器与防具:眼魔法师不获得任何武器与防具擅长。(xie注:原文没提这碴儿,按照惯例,奥法进阶都不获得武器和防具擅长)
Spells: A beholder mage gains the ability to cast arcane spells.
法术:眼魔法师获得施展奥法的能力。
These spells are drawn from the sorcerer/wizard spell list.
这些法术依照术士/法师的法术列表。
At 1st level, a beholder mage masters all the cantrips detailed in the Player’s Handbook and also knows two 1st-level spells.
在第1级,眼魔法师掌握《玩家手册》中的所有戏法和2个1级法术。
Each time it gains a level, it automatically learns two more spells of any level it can cast.
每升1级,自动获得2个它能施展的任意等级法术。
To learn or cast a spell, a beholder mage must have an Intelligence score equal to at least 10 + the spell level.
要学习或施放某个法术,眼魔法师的智力至少要达到10+法术等级。
The Difficulty Class for a saving throw against a beholder mage’s spell is 10 + the spell level + the beholder mage’s Intelligence modifier.
对抗眼魔法师法术的DC等于10+法术等级+眼魔法师的智力调整值。
A beholder mage’s spells function at a caster level equal to twice its beholder mage level.
眼魔法师的法术效果在计算施法者等级时等同于眼魔法师职业等级的两倍。
A beholder mage can cast only a certain number of spells of each spell level per day.
眼魔法师每日只能施展特定次数的法术。
Its base daily spell allotment is given in Table 3–1.
它的每日法术位数量见下表。
In addition, it receives bonus spells per day if it has a high Intelligence score.
此外,如果有高智力属性,它还可以获得额外的奖励法术位。
A beholder mage combines the best of two worlds; it can learn new spells as a wizard can, and there is no upper limit to the number of spells it can learn and know.
眼魔法师可以结合两方面的优势:它可以像法师那样学习新法术,已知法术和可知法术没有数量上限;
However, it casts its spells on the fly like a sorcerer.
此外,它可以像术士一样任意选择法术施展。
A beholder mage of high level typically knows a huge number of spells and can call upon any one of them at any time, providing it has a spell slot open of the appropriate spell level.
高等级的眼魔法师的特征之一就是掌握海量法术,并且只要它在相应的法术等级还有法术位,就可以随时施展它们中的任何一个。
Starting at 1st level, whenever a beholder mage gains the ability to cast a new level of spells, it must sacrifice the use of its eye rays from one of its ten small eyestalks.
从第1级开始,只要眼魔法师获得施展新等级法术的能力,就必须要牺牲十条眼梗中的一条使用眼球射线的能力。
From then on, that eyestalk casts spells of that level and is referred to as a spell-stalk.
从那时起,这条眼梗就负责施展该等级的法术,它被称之为法梗。
At 10th level, all of its eyestalks are spell-stalks.
在第10级,他的所有眼梗都成为法梗(xie注:不知作者是怎么算的?9级眼魔法师就已经能获得9级法术,0级也占1条的话,此时就应该10条了)。
As with its eye rays, casting a spell from a spell-stalk is a free action (although a single spell-stalk can cast only one spell per round).
通过法梗施展法术就像使用眼球射线一样是自由动作(尽管一条法梗每轮仍然只能施展一个法术)。
The spell is technically considered a cast spell (as opposed to the use of a spell-like ability), and thus the act of casting provokes attacks of opportunity normally.
所施展的法术被视为法术(相对于类法术能力),因此该动作会引发正常的借机攻击。
A spell cast from a spell-stalk otherwise resolves normally; unlike an eye ray, it does not need to make a ranged touch attack to successfully strike a target (unless the spell itself requires a touch attack).
通过法梗施展的法术在其他方面和标准法术一样;跟眼球射线的不同之处在于,无需通过远程接触攻击就能命中目标(除非是法术本身需要远程接触)。
The standard beholder limitation against turning more than three eyestalks in any particular direction (that is, forward, backward, left, right, up, or down) still applies.
标准眼魔对于任何特定方向(前、后、左、右、上、下)最多只能同时使用3条眼梗的限制依然适用。
Beholder mages do not require material components to cast their spells.
眼魔法师不需要材料成分就能施展它们的法术。
The ruined central eye acts as an arcane focus for all the creature’s spells.
所有奥法器材由损毁的中央主眼充当。
If a spell normally requires a material component that carries with it a gold-piece cost, the beholder mage instead spends a number of experience points equal to one-fifth of the normal gold-piece cost (minimum of 1 experience point).
如果一个法术正常情况下需要支付相当价格的贵重材料成分,眼魔法师代之以支付等于该金币数量1/50的经验值(至少要支付1点经验值)。
The somatic components of a beholder mage’s spells are supplied by the weaving and waving of its spell-stalks.
需要姿势成分的法术,眼魔法师以摇摆对应的法梗代替。
The verbal component of a beholder mage’s spells is the creature’s special spellcasting song.
需要言语成分的法术,眼魔法师会吟唱特殊的法歌。
The song takes effort; a beholder mage that is casting spells cannot speak or use its mouth to do anything else that round, including making bite attacks.
在吟唱法歌期间,眼魔法师不能交谈或者作其他需要动嘴的事情,包括进行啮咬攻击。
Arcane Hands (Su): A beholder mage develops the ability to manipulate objects as if with a mage hand spell.
奥法之手(超自然):眼魔法师发展出如同“法师之手”的能力操控物件。
This ability is constantly active and can not only manipulate objects but also use magic items like wands, staffs, rods, and some wondrous items (like a bag of tricks).
该能力持续生效,不但能操控物件,还能使用魔法物品,如魔杖、法杖、权杖和某些奇物(比如便利袋)。
The hand cannot activate items that must be worn to utilize an effect (such as a helm of brilliance).
奥法之手不能激活需要装备在特定部位才能生效的物品(如光辉头盔)。
A beholder mage’s arcane hand has an effective Strength score equal to the creature’s beholder mage class level.
奥法之手的有效力量值等同于该生物的眼魔法师职业等级。
An arcane hand can be used to perform any attack or defensive action for which a regular hand can be used.
奥法之手可以执行任何正常的手能做到的攻击或者防御动作。
Using an arcane hand to make an unarmed strike provokes attacks of opportunity unless the beholder mage has the Improved Unarmed Strike feat.
用奥法之手进行徒手攻击将会引发借机攻击,除非该眼魔修习了“精通徒手攻击”专长。
Theoretically, a beholder mage with monk levels could use its arcane hand for its unarmed attacks.
理论上,具有武僧等级的眼魔法师可以用奥法之手进行徒手攻击。
Ocular Transformation (Su): At 10th level, a beholder mage’s ruined central eye undergoes a supernatural transformation and can absorb magic energy directed at the beholder.
视觉转化(超自然):在第10级,眼魔法师被损毁的中央主眼经过一番超自然转化,可以吸收针对该眼魔的魔法能量。
This grants the beholder spell resistance equal to its Hit Dice +5 (maximum spell resistance of 30).
这让该眼魔获得等于其HD数+5(最高不超过30)的法术抗力。
If the creature’s spell resistance succeeds in preventing the effect of a spell, its central eye begins to glow with red light equivalent to that of a torch.
如果它的法术抗力抵抗住了法术效果,中央主眼会开始炽热,并发出如同火炬般的红光。
While it glows, the eye no longer grants spell resistance.
主眼炽热时不再提供法术抗力。
In order to regain spell resistance, the beholder must spend a full-round action to absorb the energy stored in the eye.
为了重获法术抗力,眼魔必须要花一个整轮动作将能量吸收保存在眼内。
At the end of the full-round action, the eye stops glowing, and the beholder’s spell resistance is again effective.
该整轮动作结束时,主眼不再炽热,眼魔的法术抗力再度生效。
Absorbing the energy stored in the eye does not provoke attacks of opportunity,
and it heals the beholder of 5 points of damage per spell level absorbed.
将能量吸收保存在眼内的过程不会引发借机攻击,并且会为眼魔治疗每个法术等级5点伤害。
Hit points gained in excess of the beholder’s normal maximum are lost.
若获得的生命让眼魔超过正常状态下的最大生命值,则多出来的部分会浪费掉。

表3-1:眼魔法师
职业   基本攻   强韧   反射   意志   特殊   ————————每日法术数量————————
等级   击加值   检定   检定   检定   能力   零级   一级   二级   三级   四级   五级   六级   七级   八级   九级
1   +0   +0   +0   +2   奥法之手   6   3   ——   ——   ——   ——   ——   ——   ——   ——
2   +1   +1   +1   +3   ——   6   5   3   ——   ——   ——   ——   ——   ——   ——
3   +2   +1   +1   +3   ——   6   6   5   3   ——   ——   ——   ——   ——   ——
4   +2   +1   +1   +4   ——   6   6   6   5   3   ——   ——   ——   ——   ——
5   +3   +2   +2   +4   ——   6   6   6   6   5   3   ——   ——   ——   ——
6   +3   +2   +2   +5   ——   6   6   6   6   6   5   3   ——   ——   ——
7   +4   +2   +2   +5   ——   6   6   6   6   6   6   5   3   ——   ——
8   +4   +3   +3   +6   ——   6   6   6   6   6   6   6   5   3   ——
9   +5   +3   +3   +6   ——   6   6   6   6   6   6   6   6   5   3
10   +5   +3   +3   +7   视觉转化   6   6   6   6   6   6   6   6   5   3

BEHOLDER FEATS
眼魔专长
Beholders are highly intelligent creatures with an ancient history, so it should come as no surprise that they have developed unique feats to further enhance their already formidable abilities.
眼魔是高智力的生物,有非常悠久的历史,因此开发出一些独有的专长,进一步提升它们本来就已经很强大的能力,就是顺理成章的事了。

AGILE TYRANT
骏敏暴君
A creature with this feat develops longer, more flexible eyestalks than its kin.
具有此专长的生物的眼梗比它的同类们更长更柔韧。
This extra flexibility allows it to bring additional eye rays to bear against its foes.
眼梗的特殊灵活性让它可以对敌人投射额外的眼球射线。
Prerequisite: True beholder or beholderkin.
先决条件:真眼魔或类眼魔。
Benefit: The creature can direct an extra eye ray into a single 90-degree arc.
效果:此生物可以对单一90度范围额外多投射一道眼球射线。

BANE OF THE UNCLEAN
不洁之祸
A creature with this feat hates aberrant beholders so strongly that it gains bonuses when fighting them.
具有此专长的生物是如此地憎恨异常的眼魔,在与它们战斗的时候获得加值。
Prerequisite: True beholder or must have aberration as a favored enemy.
先决条件:真眼魔,或必须以异怪为宿敌。
Benefit: The creature gains a +2 morale bonus on attack rolls, weapon damage rolls, touch Armor Class, and saving throws when fighting a beholderkin.
效果:该生物在与类眼魔生物战斗时,在攻击投骰、武器伤害投骰、接触AC和豁免投骰上获得+2士气加值。
Special: If the creature is a true beholder, the benefits of this feat apply to other true beholders as well as to beholderkin.
特殊:若该生物是真眼魔,则该专长的效果既适用于类眼魔生物也适用于其它真眼魔。

DISINTEGRATION FINESSE
精确瓦解
A creature with this feat can use disintegrate effects to affect smaller, more exacting areas.
具有此专长的生物在使用解离射线时影响范围更小,更精确。
Prerequisites: Dex 13, ability to cast disintegrate as a spell or use it as a spell-like or supernatural ability.
先决条件:敏捷13,能够以法术、类法术能力或超自然能力施展解离术。
Benefit: When the creature uses disintegrate on a target, it can elect to disintegrate only portions of the target.
效果:当该生物对目标使用解离术时,可以选择只解离目标的一部分。
Against living targets, it still does the normal amount of damage, but any parts of the target it wishes to spare remain unaffected by the spell.
对于活体目标,依然造成正常数量的伤害,但可以选择该目标的任意部位不受法术效果影响残留下来。
The creature could, for example, disintegrate only a target’s skeleton, leaving its skull untouched.
举例来说,它可以只解离掉目标身躯的骨骼而保留头骨不受损。
It also can voluntarily reduce the amount of damage dealt.
也可以自由降低将要造成的伤害数量。
Against nonliving targets, the creature can use disintegrate to sculpt and reshape the object in any manner desired, as long as the result is no larger in volume or size than the original object.
对于非活体目标,只要计算结果不超过原物体的数量或尺寸,就可以用解离术对其以它希望的任何方式雕琢整形。
The quality of the result is determined by a Craft (sculpting) check.
由手艺(雕刻)检定决定结果质量如何。
Normal: A disintegrate effect destroys all of a slain creature, an entire object, or one 10-foot cube of nonliving matter.
正常:解离效果将会将被杀死的生物全部销毁,会破坏整个物件,或者10立方英尺的非活体物体。
Special: If your campaign uses the Damage to Specific Areas variant rule on page 27 of the Dungeon Master’s Guide, a creature with this feat can disintegrate a single part of a target’s body, such as its hand, arm, head, eyes, ears, feet, legs, and so on, as long as the target is not killed outright by the damage caused by the spell.
特殊:如果你的战役使用《城主指南》中特定部位伤害的变体规则,只要目标尚未死于法术伤害,具有此专长的生物就可以选择解离目标身体的某一部分,比如手、臂、头、眼、耳、脚、腿等等。

DISJUNCTION RAY
裂解射线
A beholder with this feat can narrow its antimagic cone down to an eye ray that disjoins magic.
具有此专长的眼魔可以将反魔场压缩成裂解魔法的眼球射线。
Prerequisites: Cha 19, Focused Antimagic, beholder with functional antimagic ability.
先决条件:魅力19,反魔场专注,具有反魔场能力的眼魔。
Benefit: As a standard action, the creature can reduce the cone-shaped area of effect of its central eye’s antimagic cone down to a razor-thin eye ray.
效果:以一个标准动作,该生物可以将中央主眼的反魔场范围从锥形压缩到极细的眼球射线。
If the creature hits a magical effect or magic item with this narrowed eye ray, it disjoins the effect or item as if it had cast Mordenkainen’s disjunction on the effect or item.
如果以这条射线射中某魔法效果或者魔法物品,则效果如同将魔邓肯裂解术施放在该效果或物体上一样将其裂解。
Beholders avoid using this narrowed ray on magic items since the destruction of a magic item also destroys a potential source of magic that could be used to charge their dweomerlobes.
眼魔尽量避免将此射线用于魔法物品,因为在消除魔法的同时,也消除了将此魔力用于为它们的多魔酚充能的机会。

FOCUSED ANTIMAGIC
反魔场专注
A beholder with this feat can focus the antimagic of its central eye to target a single person or object.
具有此专长的眼魔可以将中央主眼的的反魔场压缩到以单一生物或物体为目标。
Prerequisite: Beholder with functional antimagic ability.
先决条件:具有反魔场能力的眼魔。
Benefit: The creature can reduce the cone-shaped area of effect of its central eye to target a single creature or object.
效果:该生物可以将中央主眼的效果从锥形范围压缩到以单一生物或物体为目标。
The target must be within range of its normal cone-shaped effect (150 feet).
该目标必须在正常的锥形效果射程范围内(150英尺)。

METARAY
超魔射线
A beholder with this feat can apply the effects of metamagic feats to its eye rays.
具有此专长的眼魔可以将超魔专长应用于它的眼球射线。
Prerequisites: True beholder or beholderkin, at least one metamagic feat.
先决条件:真眼魔或类眼魔,至少一个超魔专长。
Benefit: Once per round, as a standard action, the creature can enhance one of its eye rays with the effect of a metamagic feat that it possesses.
效果:每轮一次,以一个标准动作,此生物可以将其中一条眼球射线以超魔专长的效果增强。
Enhancing an eye ray in this manner burns the eyestalk out for a number of rounds equal to the amount by which the metamagic would normally increase a spell level.
增强的眼球射线会灼烧眼梗,持续的回合数等同于该超魔专长提升的法术等级。
Since firing an eye ray that hasn’t been enhanced with metamagic is a free action, the creature still can use its other eye rays in a round in which it enhances one ray with metamagic.
因为投射未超魔的眼球射线是一个自由动作,所以该生物依然可以在超魔射线的该轮使用其他眼球射线。
For example, if a beholder had the Maximize Spell feat and the Metaray feat, it could take a standard action to fire a maximized inflict moderate wounds eye ray that would cause 26 points of damage on a hit.
举例来说,如果一只眼魔拥有法术极效专长和超魔射线专长,它能够以一个标准动作射出极效造成中伤射线,命中则造成26点伤害。
Its inflict moderate wounds eyestalk would then not be usable for the next 3 rounds.
接下来的3轮里它的造成中伤眼梗都暂时不能使用。
Special: The creature cannot use this ability with a metamagic feat that would increase the level of a spell by more than three levels.
特殊:该生物不能将法术以此超魔能力将法术等级提升超过3个等级。

SKILLED TELEKINETIC
熟练遥控
A creature with this feat becomes so skilled with its telekinesis ability that it can manipulate and use magic items via telekinesis.
具有此专长的生物对于其心灵遥控能力是如此熟练,它可以通过心灵遥控能力巧妙地操作和使用魔法物品。
Prerequisite: Ability to use telekinesis as a supernatural ability.
先决条件:能以超自然能力使用心灵遥控能力。
Benefit: As a standard action, the creature can use its telekinetic power to trigger a command word, spell completion, or spell trigger magic item as long as the item is unattended and the creature would normally utilize the item when holding it.
效果:以一个标准动作,该生物可以使用它的心灵遥控能力去启动一个储有法术、即发法术或指令启动的魔法物品,只要该物品是无主的。且此生物拥有它时可以正常使用。
The magic item must be within reach of the creature’s telekinesis ability, the creature must have line of sight with its target, and the creature must have line of effect between the magic item and the target.
该魔法物品必须在此生物的心灵遥控能力射程范围内,此生物和目标之间必须有视线,从魔法物品到目标之间也必须有效果线。
The item must otherwise fulfill all the requirements for manipulating an object via telekinesis (such as weight).
该物品若有其他方面的操作要求(比如重量),必须能以心灵遥控的方式满足

眼魔的原种和亚种

以下内容出自龙与地下城3.5版《怪物图鉴》(《Monster Manual》by Dungeons & Dragons® 3.5 Edition),如有错漏请以原文为准。原文版权归WOTC所有,中文译文版权归译者所有,翻译仅为学术研究目的,请勿挪作商业用途。

翻译:Xiezhenggang。

BEHOLDER
眼魔
It floats before you, a bulbous body with a central, unblinking eye, and a large maw filled with daggerlike teeth.
它在你面前飘浮着,球根状的身体上有一只位于中央一眨不眨的眼睛,一张尖牙利齿的血盆大口。
Smaller eyes, attached to wriggling stalks, sprout from the top of the orblike body.
从球形的身体上长出许多蜿蜒扭曲的肉茎眼梗,每一条的末端都是一只较小的眼睛。
Beholders are the stuff of nightmares.
眼魔是噩梦的精粹。
These creatures, also called the “spheres of many eyes” or “eye tyrants,” are deadly adversaries.
这种生物也被称为“多眼之球”或“巨眼暴君”,是非常致命危险的敌人。
Beholders speak their own language and Common.
眼魔说它们自己的语言和通用语。

COMBAT
战斗
The primary weapon of both the gauth and the beholder is a series of deadly eye rays.
眼魔和高斯眼魔的主要武器是一连串致命的眼球射线。
Eye Rays (Su): Each of a beholder’s small eyes can produce a magical ray once per round as a free action.
眼球射线(超自然):每轮以一个即时动作,眼魔的每只小眼都能放射出一条魔法射线。
During a single round, a creature can aim only two eye rays (gauth) or three eye rays (beholder) at targets in any one 90-degree arc (up, forward, backward, left, right, or down).
在一轮中,对九十度范围内的任一方向(前、后、左、右、上、下),只能用两条(高斯眼魔)或者三条眼球(眼魔)射线瞄准该目标。
The remaining eyes must aim at targets in other arcs, or not at all.
其余眼睛要么只能瞄准其他方向的目标,要么无法瞄准目标。
A beholder can tilt and pan its body each round to change which rays it can bring to bear in any given arc.
眼魔每轮可以倾斜或平移身躯,以改变哪条射线投向哪个方向。
Each eye’s effect resembles a spell (caster level 8th level for a gauth, or 14th for a beholder), but follows the rules for a ray (see Aiming a Spell, page 175 of the Player’s Handbook).
每只眼的效果与同名法术类似(高斯眼魔施法者等级8,眼魔施法者等级13。xie注:此处原文为14,根据后文及《异怪之书》的长老之眼范例,取13为宜),但遵循射线规则(见《玩家手册》关于瞄准法术的说明)。
All-Around Vision (Ex): Beholders are exceptionally alert and circumspect.
全域视野(特异):眼魔异常警惕和谨慎。
Their many eyes give them a +4 racial bonus on Spot and Search checks, and they can’t be flanked.
诸多眼睛为它们在侦察和搜索检定上提供了+4种族加值,它们不会被夹击。
Flight (Ex): A beholder’s body is naturally buoyant.
飞行(特异):眼魔的躯体天生就能飘浮。
This buoyancy allows it to fly at a speed of 20 feet.
这种浮力使它们具有20英尺飞行速度,
This buoyancy also grants it a permanent feather fall effect (as the spell) with personal range.
同时也给予它们永久性的羽落术效果(如同名法术),范围为自己。

GAUTH
Medium Aberration
Hit Dice: 6d8+18 (45 hp)
Initiative: +6
Speed: 5 ft. (1 square), fly 20 ft. (good)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17
Base Attack/Grapple: +4/+3
Attack: Eye rays +6 ranged touch and bite –2 melee (1d6–1)
Full Attack: Eye rays +6 ranged touch and bite –2 melee (1d6–1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Eye rays, stunning gaze
Special Qualities: All-around vision, darkvision 60 ft., flight
Saves: Fort +5, Ref +4, Will +9
Abilities: Str 8, Dex 14, Con 16, Int 15, Wis 15, Cha 13
Skills: Hide +11, Knowledge (arcana) +11, Listen +4, Search +15, Spot +17, Survival +2 (+4 following tracks)
Feats: AlertnessB, Flyby Attack, Improved Initiative, Iron Will
Environment: Cold hills
Organization: Solitary, pair, or cluster (3–6)
Challenge Rating: 6
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 7–12 HD (Medium); 13–18 HD (Large)
Level Adjustment:—

高斯眼魔(Gauth)
中型异怪
生命骰:6d8+18(45hp)
先攻:+6
速度:5英尺(1格),飞行20英尺(机动性良好)
防御等级:19(+2敏捷,+7天生),接触12,措手不及17
基本攻击加值/擒抱:+4/+3
攻击:眼球射线+6远程接触和啮咬-2近战(1d6-1)
全力攻击:眼球射线+6远程接触和啮咬-2近战(1d6-1)
占据/触及:5英尺/5英尺
特殊攻击:眼球射线,震慑凝视
特性:全域视野,黑暗视觉60英尺,飞行
豁免:强韧+5,反射+4,意志+9
属性:力量8,敏捷14,体质16,智力15,感知15,魅力13
技能:躲藏+11,知识(神秘)+11,聆听+4,搜索+15,侦察+17,生存+2(追踪再+4)
专长:警觉(奖励),飞越攻击,精通先攻,钢铁意志
气候/地形:寒冷山脉
组织:单独,成对或成群(3-6)
挑战等级:6
宝物:标准
阵营:通常守序邪恶
进化:7-12HD(中型);13-18HD(大型)
等级调整:——

The gauth, sometimes known as the lesser beholder, is a 4-foot wide orb dominated by a central eye.
高斯之眼,有时被视为次级眼魔,是由中央主眼控制的4英尺宽的圆球。
Six smaller eyes on stalks sprout from the top of its body.
它的躯体上伸出六条末端有小眼睛的眼梗。
It is a rapacious and tyrannical creature that seeks to exact tribute from anything weaker than itself, and often attacks adventurers simply to acquire their wealth.
它是贪婪残暴的生物,对任何比自身弱小的生物强行索取贡品,经常贪图冒险者的装备而攻击他们。

Eye Rays (Su): Each of a gauth’s six eye rays resembles a spell cast by an 8th-level caster.
眼球射线(超自然):高斯眼魔的六道眼球射线,每一道都相当于施法者等级8的同名法术效果。
Each eye ray has a range of 100 feet and a save DC of 14.
每道眼球射线的射程都是100英尺,豁免DC是14。
The save DCs are Charisma-based.
该豁免基于魅力。
The six eye rays include:
这六道眼球射线包括:
Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice (Will negates). Gauths like to use this ray against warriors and other physically powerful creatures.
睡眠:类似于同名法术,除了影响对象是任意数量生命骰的单一生物(通过意志豁免则无效)。高斯眼魔喜欢将这道射线用于对付勇士或者其它类似的强力肉搏型生物。
Inflict Moderate Wounds: This works like the spell, causing 2d8+8 points of damage (Will half ).
造成中度伤:类似于同名法术,造成2d8+8点伤害(通过意志豁免则减半)。
Dispel Magic: This works like the targeted dispel function of the spell. The gauth’s dispel check is 1d20+8.
解除魔法:类似于同名法术的目标性解除方式。高斯眼魔的解除检定是1d20+8。
Scorching Ray: This works like the spell, dealing 4d6 points of fire damage (no save). A gauth creates only one fiery ray per use of this ability.
灼热射线:类似于同名法术,造成4d6点火焰伤害(无豁免)。高斯眼魔每次使用此能力时只能射出一道热射线。
Paralysis: The target must succeed on a Fortitude save or be paralyzed for 2d10 minutes.
麻痹:目标除非成功通过强韧检定,否则将会麻痹2d10分钟。
Exhaustion: This works like the spell ray of exhaustion (no save).
力竭:类似于法术“力竭射线”(无豁免)。
Stunning Gaze (Su): Stun for 1 round, 30 feet, Will DC 14 negates.
震慑凝视(超自然):震慑1轮,射程30英尺,DC14的意志检定,通过则无效。
The save DC is Charisma-based.
该豁免DC基于魅力。
Any creature meeting the gaze of the gauth’s central eye is subject to its stunning gaze attack.
任何被高斯眼魔的中央主眼盯住的生物都要受到它的震慑凝视攻击。
Since the gauth can use its eye-rays as a free action, the creature can use a standard action to focus its stunning gaze on an opponent and attack with all eye rays that bear on its foes at the same time.
因为高斯眼魔可以用自由动作莱使用眼球射线,所以在它以标准动作使用凝视射线来盯住对手的同时,所有其他眼球也可以进行射线攻击。

BEHOLDER
Large Aberration
Hit Dice: 11d8+44 (93 hp)
Initiative: +6
Speed: 5 ft. (1 square), fly 20 ft. (good)
Armor Class: 26 (–1 size, +2 Dex, +15 natural), touch 11, flat-footed 24
Base Attack/Grapple: +8/+12
Attack: Eye rays +9 ranged touch and bite +2 melee (2d4)
Full Attack: Eye rays +9 ranged touch and bite +2 melee (2d4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Eye rays
Special Qualities: All-around vision, antimagic cone, darkvision 60 ft., flight
Saves: Fort +9, Ref +5, Will +11
Abilities: Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15
Skills: Hide +12, Knowledge (arcana) +17, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks)
Feats: AlertnessB, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will
Environment: Cold hills
Organization: Solitary, pair, or cluster (3–6)
Challenge Rating: 13
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: 12–16 HD (Large); 17–33 HD (Huge)
Level Adjustment: —

眼魔(Beholder)
大型异怪
生命骰:11d8+44(93hp)
先攻:+6
速度:5英尺(1格),飞行20英尺(机动性良好)
防御等级:26(-1体型,+2敏捷,+15天生),接触11,措手不及24
基本攻击加值/擒抱:+8/+12
攻击:眼球射线+9远程接触和啮咬+2近战(2d4)
全力攻击:眼球射线+9远程接触和啮咬+2近战(2d4)
占据/触及:10英尺/5英尺
特殊攻击:眼球射线
特性:全域视野,反魔场,黑暗视觉60英尺,飞行
豁免:强韧+9,反射+5,意志+11
属性:力量10,敏捷14,体质18,智力17,感知15,魅力15
技能:躲藏+12,知识(神秘)+17,聆听+18,搜索+21,侦察+22,生存+2(追踪再+4)
专长:警觉(奖励),飞越攻击,精通先攻,钢铁意志,强韧加强
气候/地形:寒冷山脉
组织:单独,成对或成群(3-6)
挑战等级:13
宝物:双倍标准
阵营:通常守序邪恶
进化:12-16HD(大型);17-33HD(超大型)
等级调整:——

A beholder is an 8-foot-wide orb dominated by a central eye and a large, toothy maw.
眼魔是由中央主眼控制的直径8英尺的球体,有一张尖牙利齿的血盆大口。
Ten smaller eyes on stalks sprout from the top of the orb.
从圆球上伸出十条末端为小眼睛的肉茎眼梗。

Combat
战斗
Beholders often attack without provocation.
眼魔经常不宣而战。
Though not powerful physically, they often plow right into groups of opponents to use as many of their eyes as they can.
尽管身体并不特别强壮,但它们通常直冲进敌人队伍中,以便尽可能多地使用眼睛攻击。
When closing with an enemy, a beholder tries to cause as much disruption and confusion as possible.
当接近敌人时,眼魔会尝试尽可能地造成破坏和混乱。

Eye Rays (Su): Each of a beholder’s ten eye rays resembles a spell cast by a 13th level caster.
眼球射线(超自然):眼魔的十道眼球射线,每一道都相当于施法者等级13的同名法术效果。
Each eye ray has a range of 150 feet and a save DC of 17. The save DCs are Charismabased.
每道眼球射线射程为150英尺,豁免DC17。该豁免DC基于魅力。
The ten eye rays include:
这十道眼球射线包括:
Charm Monster: The target must succeed on a Will save or be affected as though by the spell.
魅惑怪物:目标必须成功地通过意志检定,否则将受到类似于同名法术的效果。
Beholders use this ray to confuse the opposition, usually employing it early in a fight.
眼魔以此射线扰乱对手,通常在战斗一开始就用。
The beholder generally instructs a charmed target to either restrain a comrade or stand aside.
眼魔通常会授意被魅惑的目标去制止队友,或者在一旁袖手旁观。
Charm Person: The target must succeed on a Will save or be affected as though by the spell.
魅惑人类:目标必须成功地通过意志豁免检定,否则将受到类似于同名法术的效果。
Beholders use this ray in the same manner as the charm monster ray.
眼魔使用此射线的方式与魅惑怪物射线基本相同。
Disintegrate: The target must succeed on a Fortitude save or be affected as though by the spell.
解离:目标必须成功地通过强韧检定,否则将受到类似于同名法术的效果。
The beholder likes to use this ray on any foe it considers a real threat.
眼魔喜欢将此射线用于它认为真正有威胁的对手。
Fear: This works like the spell, except that it targets one creature.
恐惧:类似于同名法术,除了目标是单一生物。
The target must succeed on a Will save or be affected as though by the spell.
目标必须成功地通过意志豁免,否则将受到类似于同名法术的效果。
Beholders like to use this ray against warriors and other powerful creatures early in a fight, to break up the opposition.
眼魔喜欢在战斗开始时将此射线用于对付勇士和其他强力肉搏生物,以打破敌人的阵形。
Finger of Death:The target must succeed on a Fortitude save or be slain as though by the spell.
死亡一指:目标必须成功通过强韧豁免,否则将被类似于同名法术的效果杀死。
The target takes 3d6+13 points of damage if its saving throw succeeds.
豁免成功的生物将受到3d6+13点伤害。
Beholders use this ray to eliminate dangerous foes quickly.
眼魔用这种射线快速消灭危险的敌人。
Flesh to Stone: The target must succeed on a Fortitude save or be affected as though by the spell.
石化:目标必须成功地通过强韧豁免,否则将受到类似于同名法术的效果。
Beholders like to aim this ray at enemy spellcasters.
眼魔喜欢用此射线对付敌方的施法者,
They also use it on any creature whose appearance they find interesting.
以及任何外观看上去有趣的生物。
(After the fight, the beholder takes the statue to its lair as a decoration.)
(战斗结束后,眼魔将雕像带回巢穴当装饰品)
Inflict Moderate Wounds: This works like the spell, causing 2d8+10 points of damage (Will half ).
造成中度伤:类似于同名法术,造成2d8+10点伤害(通过意志豁免则减半)。
Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice (Will negates).
睡眠:类似于同名法术,除了影响对象是任意数量生命骰的单一生物(通过意志豁免则无效)。
Beholders like to use this ray against warriors and other physically powerful creatures.
眼魔喜欢将这道射线用于对付勇士或者其它类似的强力肉搏型生物。
They know their foes can quickly awaken the sleepers, but they also know that doing so takes time and can delay an effective counterattack.
它们知道对手很快就会唤醒沉睡者,但它们也知道这需要时间,可以延缓对手的有效反攻。
Slow: This works like the spell, except that it affects one creature.
缓慢:类似于同名法术,除了只影响单一生物。
The target can make a Will save to negate the effect.
目标若通过意志豁免则忽略此效果。
Beholders often use this ray against the same creature targeted by their disintegrate, flesh to stone, or finger of death ray.
眼魔通常使用此射线对付解离射线、石化射线和死亡一指射线瞄准的同一个目标。
If one of the former rays fails to eliminate the foe, this ray might at least hamper it.
即使上述射线未能消灭对手,这道射线至少能牵制对方。
Telekinesis: A beholder can move objects or creatures that weigh up to 325 pounds, as though with a telekinesis spell.
心灵遥控:类似于“心灵遥控”法术,眼魔可以移动重量不超过325磅的物体或生物。
Creatures can resist the effect with a successful Will save.
成功地通过意志豁免的生物可以抵抗该效果。
Antimagic Cone (Su): A beholder’s central eye continually produces a 150-foot cone of antimagic.
反魔场(超自然):眼魔的中央主眼能持续发出150英尺锥形的反魔场。
This functions just like antimagic field (caster level 13th).
此能力类似于法术“反魔法场”(施法者等级13)。
All magical and supernatural powers and effects within the cone are suppressed—even the beholder’s own eye rays.
所有魔法和超自然能力在此锥形范围内都将被压制——甚至包括眼魔自身的眼球射线。
Once each round, during its turn, the beholder decides whether the antimagic cone is active or not (the beholder deactivates the cone by shutting its central eye).
每一轮,在眼魔行动期间,它可以决定反魔场是否启动(眼魔要停止此能力只需闭上中央主眼即可)。

Beholder Society
眼魔社会
Beholders are hateful, aggressive, and avaricious, attacking or dominating others whenever they can get away with it.
眼魔令人生厌、好斗且贪得无厌,只要一有机会就会攻击或支配其他生物。
They exhibit a xenophobic intolerance, hating all creatures not like themselves.
它们极度排外,憎恨所有与自身不同的生物。
The basic body type comprises a great variety of beholder subspecies.
眼魔亚种极多,基本形象各不相同。
Some are covered with overlapping chitinous plates; some have smooth hides or snakelike eye tentacles; some have crustacean joints.
有的身体覆盖着厚骨板,有的外表光滑,有的眼梗像蛇一样,有的由甲壳拼接而成。
But even a difference as small as hide color or size of the central eye can make two groups of beholders sworn enemies.
但即使只是皮毛颜色或者中央眼球的大小之类的些微差异,也能使两派眼魔成为不共戴天的仇敌。
Every beholder declares its own unique form to be the “true ideal of beholderhood,” the others being nothing but ugly replicas fit only to be eliminated.
每只眼魔都宣称自己的独特外形才是“眼魔的正确形象”,其他个体都只是丑陋的仿冒者,只能被消灭。

Beholders usually carve out underground lairs for themselves using their disintegrate rays.
眼魔经常用它们的解离射线雕刻自己的地底巢穴。
Beholder architecture emphasizes the vertical, and a lair usually has a number of parallel tubes, with chambers stacked on top of each other.
眼魔的建筑强调垂直落差,一个巢穴内通常会有许多平行的管道,房间上下堆叠。
Beholders prefer inaccessible locations that earthbound foes can reach only with difficulty.
眼魔喜欢住在陆行敌人难以达到和接近的敌方。

信仰之光 2007-5-21 10:44

那眼魔有没有进阶?比如大法师,博学者什么的?

xiang0987 2007-5-23 20:31

这么夸张啊?!哎,怪物很恐怖啊![s:3]
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