查看完整版本: 请问贵论坛有关于人物建设的精华帖吗

PrettyWater 2006-10-31 21:24

请问贵论坛有关于人物建设的精华帖吗

我最近刚玩nwn,想练魔箭手,不知该兼职什么职业最强,请给些帖子的连结.谢谢

driger 2006-11-1 01:02

[url]http://trow.cn/forum/index.php?showforum=31[/url]

锂之垣 2006-11-1 11:28

魔箭手可以说是无数人的梦想,+5附魔箭,同时+5命中+5伤害,配合高敏捷,40/35/30/25的高BAB不难出现。由于+5的附魔,有什么法师能抵受一回合6箭的人肉机关枪的攻击。战士的BAB,牧师的HD,豁免坚韧、反射主,意志次,高敏捷下连游荡者也汗颜的反射豁免。使得魔箭手成为NWN最强大的进阶职业。

由于竖琴手、刺客都不算能施展奥术,而NWN只能兼职三个职业,所以一个为魔箭手,另一个是bard,wiz.sor,第三个就是选择的重点。

10rgr/1sor/9acr

8ftr/2brd/10acr

6brd/4ftr/10acr

他们是战斗(combat)型的魔箭手,他们接受的是正统的精灵战士训练,在丛林之中维护秩序。远可攻,近可守,兼可支援是他们最大的特征。


10rog/1wiz/9acr

8Brd/2shd/10acr

3rog/8brd/9acr

他们是法师杀手(Mage Killer,Wizard Slayer),施法者的克星,极度的灵活能力(回避专长)使得法术难以沾他们的身,这些在黑暗中的杀手,因为种种原因走上这条道路。一个10rog/1wiz/9acr是他们当中的最优秀者,没有法师能抵受一回合6支,每支附加5D6SA的+5箭的攻击,高BAB下即使牧师也咒骂这些“卑鄙”的杀手。一个8Brd/2shd/10acr是一个非常特别的兼职,这个兼职凭借极高的潜行能力+影藏,使得人们刚冲到他们的身边(身上插满箭的)时,他们就凭空的消失在空气之中——有人宣称他们是消失在自己的影子中的,令人怒而无可耐何——转眼间他们又会出现在另一个地方。不少人喜欢这些躲在影子中的射手,他们往往能用歌声和一些小法术技巧来获得人们的认同。而3rog/8brd/9acr则是上面两者的折衷,也赢得一些人的欢迎。

最后想提一下巡林客,许多人认为进阶职业将帮助强化巡林客,但遗憾的是,巡林客实际没有获得任何的改善,依旧是半吊子一个。10rgr/1shd/9asn,10rgr/1sor/9acr还是10rgr/5shd/5harper?
原作者 冰雪岩石

暗流 2006-11-4 21:51

比较合适的是精灵战士兼职诗人兼职魔射,战士只要出了长弓的武器专精就可以一直转10级魔射了,不过说实在的魔射并不算很强~~,因为NWN基本上是个以群殴(一群怪物殴你一个)为主的游戏,需要过豁免和技能的地方也相当有限,所以只能点射的魔射手不如纸上游戏那么风光。

PrettyWater 2006-11-6 22:04

多谢各位指导,我按2楼练了个1wiz/9rog/xacr,现以到了第二章,发现1wiz居然可以施所有法术卷轴和法杖,真是太爽了.请问现在我是一直升acr到30极,还是要在其他两职业上有所升级.
另外说一句,虽然我bg也只不完全的玩了2遍,但感觉nwn没有bg好玩,将论坛的精华都看了一遍,感觉这只是一个玩人物构建和3版规则的游戏.画面和剧情都不是太令我着迷,所以决定玩完一至两遍后,直接在第一时间入手2代.
    bioware出的后6个收费mod和原版nwn+sou+hotu在剧情上衔接吗?若不衔接,也决定不玩了,毕竟这游戏有几千个mod.

锂之垣 2006-11-9 18:56

要我说你怎样升级都可以,正如你所说的“这只是一个玩人物构建和3版规则的游戏”,虽然不代表所有人的观点,但是可以这样理解的,这个游戏练到你这个等级时基本可以应付绝大多数的官方或者其他人制作的模组了,无冬之夜的两个资料片里正常练级的话(从最低游戏起始等级开始练起),最高就是28级左右。你的个人喜好将决定你的升级方向,喜欢刺客型的角色,拆拆陷阱和开箱子,那么就升rog。喜欢用法术杀敌,欣赏那绚丽的法术效果的,就升wiz。喜欢远程攻击的,就升acr。总之无论怎样升级对游戏的影响都不是很大了,除非你想成为骨灰级玩家,钻研如何使自己的角色变的更强,才有必要研究兼职效果的。
     资料片与原版的关系不是很密切,剧情是人编出来的,看怎么说了,要说能联系起来,有的也能,有的就不行了。

锂之垣 2006-11-9 20:13

另外,给愿意研究魔射手兼职的玩家提供几个参考:
参考来自Bioware官方,需要注册后可以下载以下角色。
[url]http://nwn.bioware.com/underdark/character_builds.html[/url]

Reliable Archer


Overview
Fighter: 10
Wizard: 2
Arcane Archer: 28

Race: Elf
Alignment: Any



"Full In-Game Stats"

Starting Stats
Str: 14
Dex: 19
Con: 12
Int: 11
Wis: 10
Cha: 8
Final Stats
Str: 14
Dex: 38
Con: 12
Int: 11
Wis: 10
Cha: 8



Final Skills
Hide: 43
Move Silently: 43
Tumble: 10
Spell craft: 35
Spot: 1




Equipment
Longbow
Robes






Key buff elements of this character are his incredibly high dexterity and plentiful Arcane Archer levels. At level 40, with a mundane Longbow, using Rapid Shot at an enemy within 30 feet, he can unleash the following:

Attacks: +59 / +59 / +54 / +49 / +44
Damage: 1d8 + 21


"The Reliable Archer In Combat"
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Surprisngly, the Arcane Archer also has good defensive capabilities. His Armour Class when wearing nothing but a mundane robe is 26. He also has a +5 bonus to saving throws vs. spells due to the Spell Craft ranks, as well as bonuses from the feats Luck of Heros and Iron Will.

With tactical grace, this character can choose the location and timing of his battles. Thanks to excellent stealth abilities, he has +59 to Hide and Move Silently.

Character Advancement History
Following is the path of the Reliable Archer during the first forty levels of his life.


Character Level Class Skill Increases Feat Selection Attribute Increase
1 Fighter Tumble 2 (cc), Save 4 Luck of Heros *, Weapon Focus (Longbow)  
2 Fighter Save 2 Point Blank Shot  
3 Fighter Tumble 1 (cc) Iron Will *  
4 Fighter Save 2 Weapon Specialisation (Longbow) Dexterity
5 Fighter Tumble 1 (cc)  
6 Fighter Save 2 Toughness, Rapid Shot  
7 Wizard Spellcraft 5, Tumble 1 (cc)  
8 Arcane Archer Hide 3, Move Silently 2  Dexterity
9 Arcane Archer Hide 2, Move Silently 2 Stealthy *  
10 Arcane Archer Hide 2, Move Silently 2  
11 Arcane Archer Hide 2, Move Silently 2  
12 Arcane Archer Hide 2, Move Silently 2 Resist Fire Energy * Dexterity
13 Arcane Archer Hide 2, Move Silently 2  
14 Arcane Archer Hide 2, Move Silently 2  
15 Arcane Archer Hide 2, Move Silently 2 Resist Cold Energy *  
16 Arcane Archer Hide 2, Move Silently 2  Dexterity
17 Arcane Archer Hide 1, Move Silently 2, Save 1  
18 Fighter Tumble 1 (cc) Resist Electricity Energy *  
19 Fighter Tumble 1 (cc) Improved Critical (Longbow)  
20 Fighter Tumble 1 (cc)  Dexterity
21 Arcane Archer Hide 3, Move Silently 2 Epic Weapon Focus (Longbow)  
22 Fighter Tumble 1 (cc) Epic Weapon Specialisation (Longbow)  
23 Arcane Archer Hide 2, Move Silently 2  
24 Arcane Archer Hide 2, Move Silently 2 Great Dexterity I Dexterity
25 Arcane Archer Hide 1, Move Silently 2, Save 1 Great Dexterity II  
26 Arcane Archer Hide 1, Move Silently 1, Tumble 1 (cc)  
27 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity III  
28 Arcane Archer Hide 1, Move Silently 1, Save 2  Dexterity
29 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IV  
30 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity V  
31 Arcane Archer Hide 1, Move Silently 1, Save 2  
32 Arcane Archer Hide 1, Move Silently 1, Save 2  Dexterity
33 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VI, Great Dexterity VII  
34 Arcane Archer Hide 1, Move Silently 1, Save 2  
35 Arcane Archer Hide 1, Move Silently 1, Save 2  
36 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VIII Dexterity
37 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IX  
38 Arcane Archer Hide 1, Move Silently 1, Save 2  
39 Wizard Spellcraft 25 Epic Prowess *  
40 Arcane Archer Hide 2, Move Silently 2, Spot 1  Dexterity


Rogue Archer


Overview
Fighter: 6
Rogue: 33
Shadow Dancer: 1

Race: Halfling
Alignment: Any



"Full In-Game Stats"

Starting Stats
Str: 12
Dex: 20
Con: 14
Int: 10
Wis: 8
Cha: 8
Final Stats
Str: 12
Dex: 30
Con: 14
Int: 10
Wis: 8
Cha: 8



Final Skills
Hide: 42
Move Silently: 42
Tumble: 40
Search: 42
Disable Trap: 30
Open Lock: 25
Use Magic Device: 42
Discipline: 43



Equipment
Shortbow
Robes





With +27d6 Sneak Attack damage and 5 ranged attacks per round, anything that is not immune to sneak attacks is in for a world of pain. An average sneak attack with a shortbow will do in excess of 100 points of damage.

Scenario 1: Hit and Run. The character can use her excellent stealth skills and the Hide in Plain Sight ability to sneak up within range of enemies, let loose with several devastating ranged sneak attacks, then fade away again into the shadows.

Scenario 2: Melee Companion. Alternately, the character can let their meat shield, errr, melee focused companion, distract the enemies, whilst safely standing back and shooting arrows through the enemies' eyeballs and kidneys.

If, by some chance, enemies do get within melee range, the character has ample ranks of Tumble. this allows her to make a strategic withdrawal to a safer location without attracting any attacks of opportunity.

While the Rogue Archer is awesomely powerful against those who can be sneak attacked, undead and constructs (particularly those with high damage reduction) could pose a significant challenge for this character. Luckily, she has many ranks in the powerful Use Magic Device skill, which lets her use magic scrolls with spells such as Crumble or Sunburst.




"Rogue Archer In Combat"
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Character Advancement History
Following is the path of the Rogue Archer during the first forty levels of her life.

1 Rogue Hide 4, Move Silently 4, Tumble 4, Search 4, Disable Trap 4, Open Lock 4, Use Magic Device 4, Save 4 Luck of Heros *  
2 Fighter Discipline 5 Weapon Focus (Shortbow)  
3 Fighter Discipline 1, Save 1 Point Blank Shot, Rapid Shot  
4 Rogue Hide 3, Move Silently 3, Tumble 3, Search 1  Dexterity
5 Fighter Discipline 2  
6 Fighter Discipline 1, Save 1 Dodge, Weapon Specialisation (Shortbow)  
7 Rogue Hide 3, Move Silently 3, Tumble 3  
8 Rogue Hide 1, Move Silently 1, Tumble 1, Search 5  Dexterity
9 Rogue Hide 1, Move Silently 1, Tumble 1, Search 2, Disable Trap 3 Mobility  
10 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 4  
11 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 3, Open Lock 1  
12 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3 Toughness * Dexterity
13 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3  
14 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Improved Evasion  
15 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Improved Critical (Shortbow)  
16 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2  Dexterity
17 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Defensive Roll  
18 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Iron Will *  
19 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2  
20 Fighter Discipline 14  Dexterity
21 Shadow Dancer Hide 2, Move Silently 2, Save 2,  Epic Weapon Focus (Shortbow)  
22 Rogue Hide 1, Move Silently 1, Tumble 3, Search 3, Disable Trap 2 Improved Sneak Attack I  
23 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 2, Open Lock 2  
24 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3 Epic Dodge Dexterity
25 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2 Improved Sneak Attack II  
26 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2  
27 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2 Improved Sneak Attack III  
28 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4  Dexterity
29 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4  
30 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4 Improved Sneak Attack IV, Improved Sneak Attack V  
31 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2  
32 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2  Dexterity
33 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VI  
34 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VII  
35 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2  
36 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VIII Dexterity
37 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2  
38 Rogue Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2 Improved Sneak Attack IX  
39 Rogue Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2 Improved Sneak Attack X  
40 Fighter Discipline 20 Epic Weapon Specialisation Epic Weapon Specialisation (Shortbow) Dexterity

锂之垣 2006-11-9 20:15

再发一个用作参考的角色

Bewildering Archer


Overview
Fighter: 6
Wizard: 11
Arcane Archer: 23

Race: Elf
Alignment: Chaotic Good



"Full In-Game Stats"

Starting Stats
Str: 14
Dex: 18
Con: 10
Int: 16
Wis: 8
Cha: 8
Final Stats
Str: 14
Dex: 34
Con: 10
Int: 16
Wis: 8
Cha: 8

Skills
Discipline: 43
Tumble: 20
Spellcraft: 41
Hide: 42
Move Silently: 42
Listen: 42
Spot: 11


Equipment
Ceremonial Longbow (mundane)
Bewildering Armor (mundane)






Defense
For defense, the Bewildering Archer should always keep up these spells while in hostile areas:

Improved Invisibility
Shield
Mage Armor
Lesser Mind Blank
True Seeing
Ghostly Visage
Empowered Cat's Grace
These will give her a +4 deflection, +1 natural, +1 dodge, and a +1 armor AC. She will also have 50% concealment, minimum +1 AC/AB from the Dex spell (but will most always be +2 since minimum is +3 Dex), and a maximum +3 AC/AB with immunity to mind spells, immunity to level 1 spells, and the ability to see any foe coming her way. These spells will all last a minimum of 11 turns (some of them can be extended to 22 turns), and some can even last up to 11 - 22 hours. Plenty long enough for most situations, and even if they wear off she is still formidable.

For utility in a party, she should re-organize her spell book accordingly to focus on supplemental abilities. Choice spells may include Flame Weapon, Keen Edge, etc. She can also summon forth "Wonder Girl", her faithful pixie, for trap-filled and lock-filled dungeons.

Her strengths are versatility and ability to choose her location. She has a strong defense with spells such as Haste, Improved Invisibility, and True Seeing (to see any oncoming enemies from shadows). She is also very effective at hiding in shadows. In addition, she has an AC of 28 with none of her defenses up and wearing nothing but a mundane robe. By being mobile as if she had the feat "Spring Attack" with her tumble ranks, and with her ability to use the above mentioned spells, she can easily escape any situation to reach a favorable spot. In addition, her AB is extremely good due to her high Dex, which gives her +52/+47/+42/+37/+52 (rapid shot) with nothing but a normal longbow! That's with no buffs at all.

What is her favorable spot you may ask? Why, high ground, of course!

When Facing A Multitude Of Foes...
Once in a favorable spot, she should call upon illusions to summon forth a Greater Conjuration and the Web spell to slow her enemies to a halt. She should then Hasten herself to release a Cloudkill, a Stinking Cloud, and another Web. This will not only slow them to a halt, but potentially deal great damage with the spells alone. Once they are webbed, she should invoke her Imbue Arrow to devastate them with flames. If there is an enemy archer, she should release an Interposing Hand to cut the accuracy of her foe. If there are multiple archers, she should invoke the power of her Hail of Arrows. Immediately after the Hail, she should invoke her rapid shot and then quickly cast Haste if her original one wore off for the additional attack - enabling her to wipe out the archers quickly before her snares on the ground troops wear off. Then she can re-focus her attention on the ground troops, even relocating herself once again if the troops are closing on her.

When Facing A Single, Hard To Hit Powerful Foe...
If facing a foe that is too powerful and has a rough hide, she should quickly establish a favorable spot using her spells and stealth techniques. She should then make herself strike true - utilizing the power of the True Strike that she can utilize 4 times/day. With this power guiding her arrows, she will surely strike the foe several times, and with her high damage (1-8 +18 without mighty, x3 crits) the foe cannot last long. She can also use Imbue Arrow on monsters who are flammable, for that cannot be dodged easily at all!

For all other situations, she should improvise and consider using a combination of techniques.

Attacking...
BAB: 27
AB: Base = 27; Focuses: +2; Prowess: +1; Dexterity: +12; Enchanted Arrows: +12; 54/49/44/39 (usually greater due to empowered Cat's Grace)
The Bewildering Archer's Spell Book
Level 1: True Strike x4, Shield x1, Mage Armor x1
Level 2: Ultravision x1, Web x2, Fox's Cunning x1, Bull's Strength x1,
Ghostly Visage x1
Level 3: Extended Endurance x1, Protection from Elements x1, Stinking Cloud x1, Haste x3
Level 4: Improved Invisibility x1, Empowered Cat's Grace x1, Fear x1,
Extended Haste x1
Level 5: Cloudkill x1, Greater Shadow Conjuration x1, Bigby's Interposing Hand x1
Level 6: Extended Lesser Mind Blank x1, True Seeing x1

Character Advancement History
Now that we know about the wonders of the Bewildering Archer, let's see how she trained, shall we? Following is the path of the Bewildering Archer during the first forty levels of her life.

Character Level Class Skill Increases Feat Selection Attribute Increase
1 Fighter Discipline 4, Tumble 2 Point Blank Shot, Weapon Focus: Longbow  
2 Illusionist Spellcraft 5 Familiar: Pixie  
3 Illusionist Spellcraft 1, Tumble 1 Rapid Shot  
4 Illusionist Spellcraft 1  Dexteritty
5 Illusionist Spellcraft 1, Tumble 1  
6 Fighter Discipline 5 Called Shot, Blind-Fight*  
7 Illusionist Spellcraft 2, Tumble 1 Extend Spell*  
8 Illusionist Spellcraft 1  Dexterity
9 Fighter Discipline 3, Tumble 1 Toughness*  
10 Arcane Archer Listen 13, Hide 7, Move Silently 7  
11 Arcane Archer Listen 1, Move Silently 1, Tumble 1  
12 Arcane Archer Listen 1, Hide 1 Improved Critical: Longbow* Dexterity
13 Arcane Archer Listen 1, Move Silently 1, Tumble 1  
14 Arcane Archer Listen 1, Hide 1  
15 Arcane Archer Listen 1, Move Silently 1, Tumble 1 Improved Initiative*  
16 Fighter Discipline 7 Weapon Specialization: Longbow Dexterity
17 Arcane Archer Listen 2, Hide 1, Move Silently 2, Tumble 1  
18 Arcane Archer Listen 1, Hide 1 Great Fortitude*  
19 Arcane Archer Listen 1, Move Silently 1, Tumble 1  
20 Arcane Archer Listen 1, Hide 1  Dexterity
21 Illusionist Spellcraft 13, Tumble 1 Epic Weapon Focus: Longbow  
22 Illusionist Spellcraft 1  
23 Illusionist Spellcraft 1, Tumble 1  
24 Fighter Discipline 8 Epic Weapon Specialization: Longbow Dexterity
25 Arcane Archer Listen 5, Hide 2, Move Silently 3, Tumble 1  
26 Arcane Archer Listen 1, Hide 1  
27 Arcane Archer Listen 1, Move Silently 1, Tumble 1 Epic Armor Skin*  
28 Arcane Archer Listen 1, Hide 1 Great Dexterity I Dexterity
29 Arcane Archer Listen 1, Move Silently 1, Tumble 1  
30 Arcane Archer Listen 1, Hide 1 Great Dexterity II  
31 Arcane Archer Listen 1, Move Silently 1, Tumble 1  
32 Arcane Archer Listen 1, Hide 1 Great Dexterity III Dexterity
33 Illusionist Spellcraft 10, Tumble 1 Epic Energy Resistance: Fire*, Empower Spell*  
34 Arcane Archer Listen 2, Hide 1, Move Silently 1  
35 Arcane Archer Listen 1, Hide 1, Tumble 1  
36 Arcane Archer Listen 1, Move Silently 1 Great Dexterity IV Dexterity
37 Arcane Archer Listen 1, Hide 1, Tumble 1 Great Dexterity V  
38 Illusionist Spellcraft 5  
39 Arcane Archer Listen 2, Hide 21, Move Silently 21, Spot 11 Great Dexterity VI  
40 Fighter Discipline 16 Epic Prowess Dexterity

PrettyWater 2006-11-20 09:55

多谢大大了!

davidmouse 2006-11-24 20:00

NWN里BAB最大值应该不会超过30,2楼可以去验证下
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