锂之垣 2006-11-9 20:13
另外,给愿意研究魔射手兼职的玩家提供几个参考:
参考来自Bioware官方,需要注册后可以下载以下角色。
[url]http://nwn.bioware.com/underdark/character_builds.html[/url]
Reliable Archer
Overview
Fighter: 10
Wizard: 2
Arcane Archer: 28
Race: Elf
Alignment: Any
"Full In-Game Stats"
Starting Stats
Str: 14
Dex: 19
Con: 12
Int: 11
Wis: 10
Cha: 8
Final Stats
Str: 14
Dex: 38
Con: 12
Int: 11
Wis: 10
Cha: 8
Final Skills
Hide: 43
Move Silently: 43
Tumble: 10
Spell craft: 35
Spot: 1
Equipment
Longbow
Robes
Key buff elements of this character are his incredibly high dexterity and plentiful Arcane Archer levels. At level 40, with a mundane Longbow, using Rapid Shot at an enemy within 30 feet, he can unleash the following:
Attacks: +59 / +59 / +54 / +49 / +44
Damage: 1d8 + 21
"The Reliable Archer In Combat"
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Surprisngly, the Arcane Archer also has good defensive capabilities. His Armour Class when wearing nothing but a mundane robe is 26. He also has a +5 bonus to saving throws vs. spells due to the Spell Craft ranks, as well as bonuses from the feats Luck of Heros and Iron Will.
With tactical grace, this character can choose the location and timing of his battles. Thanks to excellent stealth abilities, he has +59 to Hide and Move Silently.
Character Advancement History
Following is the path of the Reliable Archer during the first forty levels of his life.
Character Level Class Skill Increases Feat Selection Attribute Increase
1 Fighter Tumble 2 (cc), Save 4 Luck of Heros *, Weapon Focus (Longbow)
2 Fighter Save 2 Point Blank Shot
3 Fighter Tumble 1 (cc) Iron Will *
4 Fighter Save 2 Weapon Specialisation (Longbow) Dexterity
5 Fighter Tumble 1 (cc)
6 Fighter Save 2 Toughness, Rapid Shot
7 Wizard Spellcraft 5, Tumble 1 (cc)
8 Arcane Archer Hide 3, Move Silently 2 Dexterity
9 Arcane Archer Hide 2, Move Silently 2 Stealthy *
10 Arcane Archer Hide 2, Move Silently 2
11 Arcane Archer Hide 2, Move Silently 2
12 Arcane Archer Hide 2, Move Silently 2 Resist Fire Energy * Dexterity
13 Arcane Archer Hide 2, Move Silently 2
14 Arcane Archer Hide 2, Move Silently 2
15 Arcane Archer Hide 2, Move Silently 2 Resist Cold Energy *
16 Arcane Archer Hide 2, Move Silently 2 Dexterity
17 Arcane Archer Hide 1, Move Silently 2, Save 1
18 Fighter Tumble 1 (cc) Resist Electricity Energy *
19 Fighter Tumble 1 (cc) Improved Critical (Longbow)
20 Fighter Tumble 1 (cc) Dexterity
21 Arcane Archer Hide 3, Move Silently 2 Epic Weapon Focus (Longbow)
22 Fighter Tumble 1 (cc) Epic Weapon Specialisation (Longbow)
23 Arcane Archer Hide 2, Move Silently 2
24 Arcane Archer Hide 2, Move Silently 2 Great Dexterity I Dexterity
25 Arcane Archer Hide 1, Move Silently 2, Save 1 Great Dexterity II
26 Arcane Archer Hide 1, Move Silently 1, Tumble 1 (cc)
27 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity III
28 Arcane Archer Hide 1, Move Silently 1, Save 2 Dexterity
29 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IV
30 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity V
31 Arcane Archer Hide 1, Move Silently 1, Save 2
32 Arcane Archer Hide 1, Move Silently 1, Save 2 Dexterity
33 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VI, Great Dexterity VII
34 Arcane Archer Hide 1, Move Silently 1, Save 2
35 Arcane Archer Hide 1, Move Silently 1, Save 2
36 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity VIII Dexterity
37 Arcane Archer Hide 1, Move Silently 1, Save 2 Great Dexterity IX
38 Arcane Archer Hide 1, Move Silently 1, Save 2
39 Wizard Spellcraft 25 Epic Prowess *
40 Arcane Archer Hide 2, Move Silently 2, Spot 1 Dexterity
Rogue Archer
Overview
Fighter: 6
Rogue: 33
Shadow Dancer: 1
Race: Halfling
Alignment: Any
"Full In-Game Stats"
Starting Stats
Str: 12
Dex: 20
Con: 14
Int: 10
Wis: 8
Cha: 8
Final Stats
Str: 12
Dex: 30
Con: 14
Int: 10
Wis: 8
Cha: 8
Final Skills
Hide: 42
Move Silently: 42
Tumble: 40
Search: 42
Disable Trap: 30
Open Lock: 25
Use Magic Device: 42
Discipline: 43
Equipment
Shortbow
Robes
With +27d6 Sneak Attack damage and 5 ranged attacks per round, anything that is not immune to sneak attacks is in for a world of pain. An average sneak attack with a shortbow will do in excess of 100 points of damage.
Scenario 1: Hit and Run. The character can use her excellent stealth skills and the Hide in Plain Sight ability to sneak up within range of enemies, let loose with several devastating ranged sneak attacks, then fade away again into the shadows.
Scenario 2: Melee Companion. Alternately, the character can let their meat shield, errr, melee focused companion, distract the enemies, whilst safely standing back and shooting arrows through the enemies' eyeballs and kidneys.
If, by some chance, enemies do get within melee range, the character has ample ranks of Tumble. this allows her to make a strategic withdrawal to a safer location without attracting any attacks of opportunity.
While the Rogue Archer is awesomely powerful against those who can be sneak attacked, undead and constructs (particularly those with high damage reduction) could pose a significant challenge for this character. Luckily, she has many ranks in the powerful Use Magic Device skill, which lets her use magic scrolls with spells such as Crumble or Sunburst.
"Rogue Archer In Combat"
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Character Advancement History
Following is the path of the Rogue Archer during the first forty levels of her life.
1 Rogue Hide 4, Move Silently 4, Tumble 4, Search 4, Disable Trap 4, Open Lock 4, Use Magic Device 4, Save 4 Luck of Heros *
2 Fighter Discipline 5 Weapon Focus (Shortbow)
3 Fighter Discipline 1, Save 1 Point Blank Shot, Rapid Shot
4 Rogue Hide 3, Move Silently 3, Tumble 3, Search 1 Dexterity
5 Fighter Discipline 2
6 Fighter Discipline 1, Save 1 Dodge, Weapon Specialisation (Shortbow)
7 Rogue Hide 3, Move Silently 3, Tumble 3
8 Rogue Hide 1, Move Silently 1, Tumble 1, Search 5 Dexterity
9 Rogue Hide 1, Move Silently 1, Tumble 1, Search 2, Disable Trap 3 Mobility
10 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 4
11 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 3, Open Lock 1
12 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3 Toughness * Dexterity
13 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3
14 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Improved Evasion
15 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Improved Critical (Shortbow)
16 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Dexterity
17 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Defensive Roll
18 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2 Iron Will *
19 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Save 2
20 Fighter Discipline 14 Dexterity
21 Shadow Dancer Hide 2, Move Silently 2, Save 2, Epic Weapon Focus (Shortbow)
22 Rogue Hide 1, Move Silently 1, Tumble 3, Search 3, Disable Trap 2 Improved Sneak Attack I
23 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 2, Open Lock 2
24 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 3 Epic Dodge Dexterity
25 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2 Improved Sneak Attack II
26 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2
27 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Disable Trap 1, Open Lock 1, Use Magic Device 2 Improved Sneak Attack III
28 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4 Dexterity
29 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4
30 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 4 Improved Sneak Attack IV, Improved Sneak Attack V
31 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2
32 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Dexterity
33 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VI
34 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VII
35 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2
36 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2 Improved Sneak Attack VIII Dexterity
37 Rogue Hide 1, Move Silently 1, Tumble 1, Search 1, Use Magic Device 2, Save 2
38 Rogue Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2 Improved Sneak Attack IX
39 Rogue Hide 1, Move Silently 1, Search 1, Use Magic Device 3, Save 2 Improved Sneak Attack X
40 Fighter Discipline 20 Epic Weapon Specialisation Epic Weapon Specialisation (Shortbow) Dexterity
锂之垣 2006-11-9 20:15
再发一个用作参考的角色
Bewildering Archer
Overview
Fighter: 6
Wizard: 11
Arcane Archer: 23
Race: Elf
Alignment: Chaotic Good
"Full In-Game Stats"
Starting Stats
Str: 14
Dex: 18
Con: 10
Int: 16
Wis: 8
Cha: 8
Final Stats
Str: 14
Dex: 34
Con: 10
Int: 16
Wis: 8
Cha: 8
Skills
Discipline: 43
Tumble: 20
Spellcraft: 41
Hide: 42
Move Silently: 42
Listen: 42
Spot: 11
Equipment
Ceremonial Longbow (mundane)
Bewildering Armor (mundane)
Defense
For defense, the Bewildering Archer should always keep up these spells while in hostile areas:
Improved Invisibility
Shield
Mage Armor
Lesser Mind Blank
True Seeing
Ghostly Visage
Empowered Cat's Grace
These will give her a +4 deflection, +1 natural, +1 dodge, and a +1 armor AC. She will also have 50% concealment, minimum +1 AC/AB from the Dex spell (but will most always be +2 since minimum is +3 Dex), and a maximum +3 AC/AB with immunity to mind spells, immunity to level 1 spells, and the ability to see any foe coming her way. These spells will all last a minimum of 11 turns (some of them can be extended to 22 turns), and some can even last up to 11 - 22 hours. Plenty long enough for most situations, and even if they wear off she is still formidable.
For utility in a party, she should re-organize her spell book accordingly to focus on supplemental abilities. Choice spells may include Flame Weapon, Keen Edge, etc. She can also summon forth "Wonder Girl", her faithful pixie, for trap-filled and lock-filled dungeons.
Her strengths are versatility and ability to choose her location. She has a strong defense with spells such as Haste, Improved Invisibility, and True Seeing (to see any oncoming enemies from shadows). She is also very effective at hiding in shadows. In addition, she has an AC of 28 with none of her defenses up and wearing nothing but a mundane robe. By being mobile as if she had the feat "Spring Attack" with her tumble ranks, and with her ability to use the above mentioned spells, she can easily escape any situation to reach a favorable spot. In addition, her AB is extremely good due to her high Dex, which gives her +52/+47/+42/+37/+52 (rapid shot) with nothing but a normal longbow! That's with no buffs at all.
What is her favorable spot you may ask? Why, high ground, of course!
When Facing A Multitude Of Foes...
Once in a favorable spot, she should call upon illusions to summon forth a Greater Conjuration and the Web spell to slow her enemies to a halt. She should then Hasten herself to release a Cloudkill, a Stinking Cloud, and another Web. This will not only slow them to a halt, but potentially deal great damage with the spells alone. Once they are webbed, she should invoke her Imbue Arrow to devastate them with flames. If there is an enemy archer, she should release an Interposing Hand to cut the accuracy of her foe. If there are multiple archers, she should invoke the power of her Hail of Arrows. Immediately after the Hail, she should invoke her rapid shot and then quickly cast Haste if her original one wore off for the additional attack - enabling her to wipe out the archers quickly before her snares on the ground troops wear off. Then she can re-focus her attention on the ground troops, even relocating herself once again if the troops are closing on her.
When Facing A Single, Hard To Hit Powerful Foe...
If facing a foe that is too powerful and has a rough hide, she should quickly establish a favorable spot using her spells and stealth techniques. She should then make herself strike true - utilizing the power of the True Strike that she can utilize 4 times/day. With this power guiding her arrows, she will surely strike the foe several times, and with her high damage (1-8 +18 without mighty, x3 crits) the foe cannot last long. She can also use Imbue Arrow on monsters who are flammable, for that cannot be dodged easily at all!
For all other situations, she should improvise and consider using a combination of techniques.
Attacking...
BAB: 27
AB: Base = 27; Focuses: +2; Prowess: +1; Dexterity: +12; Enchanted Arrows: +12; 54/49/44/39 (usually greater due to empowered Cat's Grace)
The Bewildering Archer's Spell Book
Level 1: True Strike x4, Shield x1, Mage Armor x1
Level 2: Ultravision x1, Web x2, Fox's Cunning x1, Bull's Strength x1,
Ghostly Visage x1
Level 3: Extended Endurance x1, Protection from Elements x1, Stinking Cloud x1, Haste x3
Level 4: Improved Invisibility x1, Empowered Cat's Grace x1, Fear x1,
Extended Haste x1
Level 5: Cloudkill x1, Greater Shadow Conjuration x1, Bigby's Interposing Hand x1
Level 6: Extended Lesser Mind Blank x1, True Seeing x1
Character Advancement History
Now that we know about the wonders of the Bewildering Archer, let's see how she trained, shall we? Following is the path of the Bewildering Archer during the first forty levels of her life.
Character Level Class Skill Increases Feat Selection Attribute Increase
1 Fighter Discipline 4, Tumble 2 Point Blank Shot, Weapon Focus: Longbow
2 Illusionist Spellcraft 5 Familiar: Pixie
3 Illusionist Spellcraft 1, Tumble 1 Rapid Shot
4 Illusionist Spellcraft 1 Dexteritty
5 Illusionist Spellcraft 1, Tumble 1
6 Fighter Discipline 5 Called Shot, Blind-Fight*
7 Illusionist Spellcraft 2, Tumble 1 Extend Spell*
8 Illusionist Spellcraft 1 Dexterity
9 Fighter Discipline 3, Tumble 1 Toughness*
10 Arcane Archer Listen 13, Hide 7, Move Silently 7
11 Arcane Archer Listen 1, Move Silently 1, Tumble 1
12 Arcane Archer Listen 1, Hide 1 Improved Critical: Longbow* Dexterity
13 Arcane Archer Listen 1, Move Silently 1, Tumble 1
14 Arcane Archer Listen 1, Hide 1
15 Arcane Archer Listen 1, Move Silently 1, Tumble 1 Improved Initiative*
16 Fighter Discipline 7 Weapon Specialization: Longbow Dexterity
17 Arcane Archer Listen 2, Hide 1, Move Silently 2, Tumble 1
18 Arcane Archer Listen 1, Hide 1 Great Fortitude*
19 Arcane Archer Listen 1, Move Silently 1, Tumble 1
20 Arcane Archer Listen 1, Hide 1 Dexterity
21 Illusionist Spellcraft 13, Tumble 1 Epic Weapon Focus: Longbow
22 Illusionist Spellcraft 1
23 Illusionist Spellcraft 1, Tumble 1
24 Fighter Discipline 8 Epic Weapon Specialization: Longbow Dexterity
25 Arcane Archer Listen 5, Hide 2, Move Silently 3, Tumble 1
26 Arcane Archer Listen 1, Hide 1
27 Arcane Archer Listen 1, Move Silently 1, Tumble 1 Epic Armor Skin*
28 Arcane Archer Listen 1, Hide 1 Great Dexterity I Dexterity
29 Arcane Archer Listen 1, Move Silently 1, Tumble 1
30 Arcane Archer Listen 1, Hide 1 Great Dexterity II
31 Arcane Archer Listen 1, Move Silently 1, Tumble 1
32 Arcane Archer Listen 1, Hide 1 Great Dexterity III Dexterity
33 Illusionist Spellcraft 10, Tumble 1 Epic Energy Resistance: Fire*, Empower Spell*
34 Arcane Archer Listen 2, Hide 1, Move Silently 1
35 Arcane Archer Listen 1, Hide 1, Tumble 1
36 Arcane Archer Listen 1, Move Silently 1 Great Dexterity IV Dexterity
37 Arcane Archer Listen 1, Hide 1, Tumble 1 Great Dexterity V
38 Illusionist Spellcraft 5
39 Arcane Archer Listen 2, Hide 21, Move Silently 21, Spot 11 Great Dexterity VI
40 Fighter Discipline 16 Epic Prowess Dexterity