查看完整版本: 1.67新增两大进阶职业中文翻译

水月 2006-5-1 14:52

1.67新增两大进阶职业中文翻译

劳动节里劳动忙,开始翻译1.67版本新增的内容。先翻译了这次升级新增的两大进阶职业,请大家指正。

*格乌什之眼(进阶职业)
兽人神格乌什的崇拜者在血腥而痛苦的仪式上挖出他们自己的右眼。这些甘心为格乌什受苦受难的幸存者是世界上最凶暴的兽人和半兽人。
格乌什之眼是受到所有兽人尊敬的进阶职业。
野蛮人可以从这个进阶职业中获得最大价值,因为它可以鼓舞狂暴成为很强的战斗职业。

-生命骰:d12。
-擅长:简易和军用武器,轻甲和中甲熟练,盾牌。
-技能点:2+智力修正值。

先决条件:

阵营:混乱邪恶,混乱中立,中立邪恶。
种族:半兽人或兽人。
专长:异种武器熟练(双头斧),武器专攻(双头斧)。
基本攻击加值:+6。

能力:

等级
1:盲斗。
 指挥部落。
 狂暴每天1次。
2:盲目摇摆—角色的狂暴变得更为强大,获得+4力量加值,但也同时受到-4的护甲惩罚。
3:伤痕仪式—通过不断损毁他自己的皮肤,格乌什之眼获得+1天生护甲加值。
4:致盲唾液—角色能每天2次喷涂他们的胃液到目标的眼里。
5:盲感—角色在5英尺半径范围内获得盲感。
6:伤痕仪式—格乌什之眼的天生护甲加值上升为+2。
7:致盲唾液每天可以使用4次。
8:盲感范围为10英尺。
 狂暴每天3次。
9:伤痕仪式—格乌什之眼的天生护甲加值上升为+3。
10:格乌什之视力—角色所有豁免掷骰都获得+2士气加值。


*寿信徒(进阶职业)
寿信徒是战争艺术家,他们观察或学习卡拉图的武僧并力求仿效他们的风格。由于在武僧训练中更多关注军事问题,他们牺牲了一个真正的修道者所能具备的开悟和超自然能力。寿信徒在战斗中能使用军用武器,并时常穿着铠甲,这些有别于武僧。

-生命骰:d10。
-擅长:军用和武僧武器,轻甲熟练。
-技能点:2+智力修正值。

先决条件:

专长:闪避,精通徒手攻击,武器专注(徒手攻击)
基本攻击加值:+3
技能:滚翻4
基本反射豁免:+2

能力:

等级
1:寿信徒闪避加值+1(取代普通+1闪避专长加值)。
 徒手攻击—角色徒手攻击掷骰数为1d6。具有武僧等级的寿信徒使用两者中较高的那个伤害等级,或者分别计算出武僧和寿信徒的徒手伤害值再取其中较高的那个值。
 穿着轻甲不会影响寿信徒的职业技能,但盾牌或中甲却会产生影响。
2:徒手攻击—角色徒手攻击掷骰数为1d8。
 寿信徒闪避加值+2
 奖励专长—可从以下列表中选择符合满足先决条件的专长:拨挡飞箭,寓守于攻,精通先攻,精通击倒,灵活移动,强力攻击,跳跃攻击,武器娴熟,武器专精。

3:徒手攻击—角色徒手攻击掷骰数为1d10。
 战争连击(轻型武器)—角色获得在极速连击中使用任何轻型近战武器的能力。
4:寿信徒闪避加值+3
 奖励专长—可从以下列表中选择符合满足先决条件的专长:拨挡飞箭,寓守于攻,精通先攻,精通击倒,灵活移动,强力攻击,跳跃攻击,武器娴熟,武器专精。
5:徒手攻击—角色徒手攻击掷骰数为2d6。
 战争连击(任意武器)—角色获得在极速连击中使用任何近战武器的能力。

水月 2006-5-1 14:54

以下是原文:

*Eye of Gruumsh(PRESTIGE CLASS)
Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style.

- Hit Die: d12
- Proficiencies: Simple and Martial Weapons, Light, and Medium Armor Proficiency, Shields
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Chaotic evil, choatic neutral, or neutral evil.
Race: Half-Orc or Orc
Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe).
Base Attack Bonus: +6

ABILITIES:

Level
1: Blind-Fight.
  Command the Horde
  Rage 1/day.
2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging.
3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus.
4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day.
  Rage 2/day.
5: Blindsight - The character gains blindsight in a 5 foot radius.
6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2.
7: Blinding Spittle 4/day.
8: Blindsight 10 foot radius.
  Rage 3/day.
9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3.
10: Sight of Gruumsh - The character gains a +2 morale bonus on all saving throws.       
*Shou disciple(PRESTIGE CLASS)
Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10
- Proficiencies: Martial and Monk Weapons, Light Armor Proficiency.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
Base Attack Bonus: +3
Skills: Tumble 4 ranks
Base Reflex Save: +2

ABILITIES:

Level
1: Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus).
  Unarmed Strike - The character deals 1d6 of unarmed damage. A Shou disciple with levels in the monk class will use the better of the two damage ranges, or the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result.
  Wearing light armor does not interfere with any of the Shou disciple's class abilities, but shields and medium or heavy armor do.
2: Unarmed Strike - The character deals 1d8 of unarmed damage.
  Shou Disciple Dodge Bonus +2
  Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
3: Unarmed Strike - The character deals 1d10 of unarmed damage.  
  Martial Flurry (light) - The character gains the ability to use any light melee weapon for his flurry of blows.
4: Shou Disciple Dodge Bonus +3
  Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.
5: Unarmed Strike - The character deals 2d6 of unarmed damage.
  Martial Flurry (any) - The character gains the ability to use any melee weapon for his flurry of blows.

水月 2006-5-1 14:56

感觉第一个职业比第二个更有用些。

sorcererhx 2006-5-1 21:13

又是战士的,什么时候才能有一个奥术进阶职业.

blackdragon 2006-5-2 03:43

水月的汉化补丁升级吗?

blackdragon 2006-5-2 03:53

怎么在职业列表里没看看这两个?

blackdragon 2006-5-2 04:27

尝试过那些条件了,还是不能进,难道需要在特定的mod里才能进?

水月 2006-5-2 10:02

汉化补丁还没有升级。
这两个职业大概是在拥王、海盗等扩展模组里才能用到的吧。

小胖龙 2006-6-23 22:27

我对水月只能用2个字 "佩服"
PS:有空教教我英语和汉化无冬

氧化李 2006-6-27 09:06

晕了
听说《无冬之夜2》的进阶职业会更多,职业方面:

核心职业新增邪术师(Warlock)

已知的进阶职业有:
魔箭手(Arcane archer)
诡术师(Arcane trickster)
刺客(Assassin)
黑暗卫士(Blackguard)
圣斗士(Divine champion)
龙脉术士(Dragon disciple)
决斗家(Duelist)
矮人防御者(Dwarven defender)
竖琴手斥侯(Harper agent)
变形大师(Master of many forms)
秘术师(Mystic theurge)
苍白之主(Pale master)
神拳使(Sacred fist)
安姆影贼(Shadow thief of Amn)
影舞者(Shadowdancer)
武器大师(Weapon master)
真的好期待啊!

yoxui888 2006-7-3 07:59

无冬2就也没有奥术进阶么 大魔导什么的 呵呵.

devil626 2006-7-11 13:24

[quote][b]下面是引用水月于2006-05-02 02:02发表的:[/b]
汉化补丁还没有升级。
这两个职业大概是在拥王、海盗等扩展模组里才能用到的吧。[/quote]
看来是这样子的哦,我也在初版本里看不到那两个进阶职业

落魄贵族 2007-1-4 02:06

不过感觉越来越商业化了。。。哎。。希望不要糟蹋了经典

镜瓶蓝沙 2007-1-4 08:43

是啊~~好像还没有看到NWN2中有奥术的进阶职业~~

davidmouse 2007-1-4 10:52

确认是扩展MOD里的新进阶么,我在KM和PotSC里没有发现

davidmouse 2007-1-4 11:11

突然想到,这两个进阶会不会是PRC里的内容

davidmouse 2007-1-4 11:30

刚刚去查了下(天杀的台湾地震,查个资料用了这么久),果然是PRC里几十个进阶职业中的两个,至于是否被整合到了官方MOD中还要麻烦水月大人来确认下

davidmouse 2007-1-4 11:38

RPC关于=Eye of Gruumsh=的说明

(PRESTIGE CLASS)
Most people think they've seen the worst that orcs can breed when an orc barbarian comes raging over a hilltop - at least until they see a one-eyed orc barbarian come raging over a hilltop. This creature may well be an eye of Gruumsh, an orc so devoted to his evil deity that he has disfigured himself in Gruumsh's name.

In an epic battle at the dawn of time, the elven deity Corellon Larethian stabbed out Gruumsh's left eye. Filled with rage and hatred, the orc deity called for followers loyal enough to serve in his image. Those who heed this call are known as the eyes of Gruumsh. They sacrifice their right eyes instead of their left ones so that their impaired vision balances that of their deity. Thus, symbolically at least, they can see what he cannot. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.

- Hit Die: d12.
- Proficiencies: Eye of Gruumsh's gain no weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Race: any Orcish race.
Alignment: Chaotic Evil, Chaotic Neutral, or Neutral Evil.
Base Attack Bonus: +6.
Feats: Exotic Weapon Proficiency, Weapon Focus (Orc Double-Axe).
Special: Follower of Gruumsh that has put his own right eye out during a ritual.

ABILITIES:

Levels:
1: Blind-Fight, Command the Horde, Rage
2: Swing Blindly
3: Ritual Scarring +1
4: Blinding Spittle 2X day
5: Blindsight, 5-foot radius
6: Ritual Scarring +2
7: Blinding Spittle 4X day
8: Blindsight, 10-foot radius
9: Ritual Scarring +3
10: Sight of Gruumsh

NOTE: Your character will gain a blindsight feat on levelup as it should. However this feat currently has no function. I am waiting for patch 1.63 to see if Bioware opens up any functions that allow me to code a true blindsight ability.


LvL BAB Fort Ref Will
1  1  2  0  0
2  2  3  0  0
3  3  3  1  1
4  4  4  1  1
5  5  4  1  1
6  6  5  2  2
7  7  5  2  2
8  8  6  2  2
9  9  6  3  3
10 10 7  3  3


Level # of bonus feats Feats Granted        Feats Become Selectable
1    0         Barbarian Rage (1x per day) Ambidexterity
             Blind-Fight         Deflect Arrows
             Command the Horde      Two-Weapon Fighting
                           Weapon Proficiency (exotic)
                           Weapon Proficiency (martial)
                           Weapon Proficiency (simple)
2   0         Swing Blindly 
3   0         Ritual Scarring 
4   0         Blinding Spittle 
5   0         Blindsight 
6   0  
7   0         Blinding Spittle 
8   0         Blindsight 
9   0  
10   0         Sight of Gruumsh       Blinding Speed

davidmouse 2007-1-4 11:46

RPC关于=Shou Disciple=的说明

(PRESTIGE CLASS)
Shou Disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou Disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10.
- Proficiencies: A Shou Disciple gains martial weapons and light armor.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Base Attack Bonus: +3.
Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed).
Skills: Tumble 4 ranks, Jump 8 ranks.

Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped.

ABILITIES:

Level
1: Unarmed Strike (Table Below), Dodge Bonus (Table Below)
2: Bonus Feat
3: Martial Flurry (Light Weapons) - Adds +1 Attack a round at the cost of -2 Attack Bonus
4: Bonus Feat
5: Martial Flurry (Any Weapon) - Adds +1 Attack a round at the cost of -2 Attack Bonus

Bonus Feat List - Lightning Reflexes, Deflect Arrows, Imp / Expertise, Imp / Knockdown, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization.

Unarmed Damage Table
Level
1: 1d6
2: 1d8
3: 1d10
4: 1d10
5: 2d6

Dodge Bonus (This replaces the bonus from the Dodge feat).
Level
1: +1
2: +2
3: +2
4: +3
5: +3


LvL BAB Fort Ref Will
1  1   2   2  0
2  2   3   3  0
3  3  3   3  1
4  4  4    4  1
5  5  4   4  1


Level # of bonus feats Feats Granted          Feats Become Selectable
1   0         Armor Proficiency (light)    Ambidexterity
             Dodge Bonus           Deflect Arrows
             Unarmed Strike         Expertise
             Weapon Proficiency (creature)  Fist of Iron
             Weapon Proficiency (martial)  Improved Expertise
                             Improved Initiative
                             Improved Knockdown
                             Knockdown
                             Lightning Reflexes
                             Mobility
                             Power Attack
                             Spring Attack
                             Two-Weapon Fighting
                             Weapon Finesse
                             Weapon Proficiency (exotic)
                             Weapon Proficiency (simple)
                             Weapon Specialization
2   1  
3   0         Martial Flurry 
4   1  
5   0         Blinding Speed

水月 2007-1-8 20:12

估计是模组里才有的。不过也说不定。最近翻译nwn2的dialog文件就发现里面有好多没用的东西。
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