phor 2008-3-20 22:09
中文版1.12补丁说明
Neverwinter Nights 2 Game Update 1.12
Patch Notes - February 17, 2008
Special thanks to NWN2 Community member RPGPlayer1 for many of the spell, invocation and effects fixes.
Fixes
General (通用)
· Experience gains of zero will no longer show up in the chat log.
得到0点经验时不再显示在对话记录里
· Natural AC is now being properly applied to creatures.
生物现在设置了正确的天生AC
· Use Magic Device checks, when casting from scrolls, will no longer override caster classes.
使用卷轴时 不再用UMD的检定值代替施法等级
· Players will no longer see the fountain of question marks effect in the case of a missing visual effect.
在显示一个丢失的视觉效果时 玩家不再会看到错误效果
· Fixed an issue where companions were replaced by familiars/animal companions during transitions.
修正了在场景传送时 同伴被魔宠或动物伙伴替换的问题
· Fixed an issue where losing points in Use Magic Device can cause items to be unequipped and replace other items in inventory, causing the replaced items to be destroyed.
修正了当失去UMD技能点数后 不能装备的物品替换掉物品栏中的其它物品 被替换的物品消失的问题
Custom Content (自定义内容)
· Armorrulestats.2DA is now able to be recognized in-game when read from a hak pack.
从HAK包中读取的Armorrulestats.2da可以在游戏中识别
· Deities.2da is now able to be recognized in-game when read from a hak pack.
从HAK包中读取的Deities.2da可以在游戏中识别
Scripting (脚本)
· Strings that contain a pure number will no longer be converted to an empty string when passed into a script expecting a string parameter. This bug would manifest itself such that if a call to UIObject_Misc_ExecuteScript passed along a string that looked like "9", and the script on the server side was expecting a string, the script would get an empty string instead of the "9" as expected.
当给脚本传递一个字符串参数时 纯数值字符串不再被转换成空字符串
Toolset (编辑器)
· The cost to identify items in-game will now match what is set in the toolset.
鉴定物品时的花费现在可以使用在Toolset中设置的数值了
Multiplayer (多人游戏)
· Attempting to split an item stack that is no longer in the character's inventory will no longer crash the game.
试图分割一个不再存在物品栏中的物品堆时 不再导致游戏崩溃
· On servers with Enforce Legal Characters turned on, characters that have swapped spells will no longer be considered invalid.
当服务器设置了强制合法角色(Enforce Legal Characters)时 交换过法术的角色不再被认为非法
· The Player List on the Neverwinter Eye menu is now accessible via the P key and can be remapped to other keys.
无冬之眼菜单中的玩家列表可以使用P快捷键打开 并且可以设置使用其他键
· Bigby's Grasping Hand and Bigby's Crushing Hand spells will no longer crash the dedicated server.
毕格比擒拿掌和毕格比粉碎掌不再使专用服务器崩溃
· Transition Crashes: A new 'Shortcut Transitions=1' optional INI setting has been added. The INI entry should go in nwn2player.ini under [Server Options]. If added and set to true, a portion of the transition code will be bypassed. This will help with some of the timeouts people have run into, but will not resolve all issues. Further refinement of feedback will be gathered via the following Multiplayer fix (below).
场景传送崩溃 在nwn2player.ini文件的[Server Options]下增加了新的可选设置'Shortcut Transitions=1' 打开它后 程序会跳过一部分场景传送代码 来帮助超时连接的人加入游戏 但是这不会解决所有的问题 下面的多人游戏修正收集了更多的反馈细节
· Transition Crashes: Log files are being expanded to include additional information to help in narrowing down the issues related to multiplayer transition crashes. The log file, located in the root of the game install directory (with the name nwn2main - no extension) will regenerate each time the game crashes.
场景传送崩溃 LOG文件中加入了附加的信息 来帮助缩小多人游戏场景传送崩溃问题的范围 位于游戏安装根目录下的LOG文件(名字为nwn2main - 没有扩展名) 会在每次游戏崩溃时产生
· Players will no longer see the low-light/darkvision aura effect around the DM.
玩家不再从DM身上看见低光视觉或黑暗视觉光环效果
Classes & Prestige Classes (职业和进阶职业)
Arcane Archer (魔箭手)
· Enchant Arrow ability will no longer add magical damage bonus to the arrows when using other Arcane Archer special abilities (should be physical). Also, in those cases, that bonus will properly be multiplied for critical hits.
当使用其他魔箭手特殊能力时 增强箭能力不再增加魔法伤害(应该是物理伤害) 同时 增加的伤害会在重击时计算
· Fixed an issue where the bonus from Greater or Epic Weapon Specialization wouldn't be added to Arcane Archer arrow damage when using his special abilities. A Character's Strength bonus will no longer be added to such attacks if the character does is not using a bow with Mighty properties. Critical hits from such attacks will no longer do additional damage against creatures immune to critical hits.
修正了当使用魔箭手特殊能力时 精通武器专精和传奇武器专精不增加箭伤害的问题 如果没有使用带有强力属性的弓 那么力量调整值不再增加伤害 对免疫重击的生物进行重击不再有附加的伤害
· Added shooting animation for Arcane Archer's use of Death Arrow
增加了使用死亡箭时的射箭动作
· Attack animation will now play when Arcane Archer misses the target, when using the Imbue Arrow ability.
当使用灌注箭能力时 如果没击中目标也会有射箭动作
Arcane Scholar of Candlekeep (烛堡学者)
· The Arcane Scholar of Candlekeep will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
烛堡学者可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
Arcane Trickster (诡术师)
· The Arcane Trickster will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
诡术师可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
Barbarian (野蛮人)
· Resting during barbarian rage will no longer generate fatigue penalties afterwards.
在野蛮人的狂暴持续时间内休息后 不再产生疲劳惩罚
Bard (诗人)
· Songs and inspirations used by Bards will no longer affect deafened creatures. Also, deaf Bards will not be prohibited from using their own songs and inspirations.
歌曲和提振不再对耳聋生物产生影响 同时 耳聋的诗人不再禁止使用歌曲和提振
· Fixed Song and Hymn of Requiem, so they will be properly extended by the Lingering Song feat.
安魂曲和安魂圣歌可以被余音绕梁专长延长时间了
· Hymn healing will no longer be applied to invalid song targets
安魂曲和安魂圣歌不再对非法的目标产生治疗效果
· The Bard will be able to choose Epic Spells from the following list: Epic Gate and Mass Fowl.
诗人可以从 传奇异界之门 群体变禽术中选择传奇法术
Blackguard (黑暗卫士)
· Fixed Inflict Serious and Inflict Critical Wounds abilities for Blackguard, so they add Blackguard level as bonus damage (to replace caster level they do not have)
修正了造成重伤和造成致命伤能力 使用黑暗卫士的级别来增加伤害(替代以前没有的施法等级)
Eldritch Knight (奥法骑士)
· The Eldritch Knight will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
奥法骑士可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
Harper Agent (竖琴手斥侯)
· The Harper Agent will be able to choose Epic Spells from the following list: Damnation, Vampiric Feast, Epic Gate and Mass Fowl.
竖琴手斥侯可以从 无归天谴 吸血盛宴 传奇异界之门 群体变禽术中选择传奇法术
Pale Master (苍白之主)
· The Pale Master will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
苍白之主可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
Red Wizard of Thay (红袍法师)
· The Red Wizard of Thay will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
红袍法师可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
Sacred Fist (神圣之拳)
· The Sacred Fist will be able to choose Epic Spells from the following list: Damnation, Vampiric Feast and Epic Gate.
神圣之拳可以从 无归天谴 吸血盛宴 传奇异界之门中选择传奇法术
Stormlord (风暴之主)
· The Stormlord will be able to choose Epic Spells from the following list: Entropic Husk, Vampiric Feast, Epic Gate, Hellball and Mass Fowl.
风暴之主可以从 熵光护甲 吸血盛宴 传奇异界之门 地狱球 群体变禽术中选择传奇法术
· The Storm Avatar Spell will now work on weapons with electrical damage bonus.
风暴化身法术会在带有电击伤害的武器上产生效果
Warlock (法术士)
· Warlocks are now able to take Create Wondrous Item and Create Magical Arms and Armor feats at the appropriate levels.
法术士可以在适当的等级得到制造奇物专长和制造魔法武器和装甲专长
· Fiendish Resilience will now regenerate the appropriate amount of health per round, instead per second.
炼狱活力每轮回复适当的生命 代替以前的每秒
Warpriest (战争祭祀)
· The Warpriest will be able to choose Epic Spells from the following list: Damnation, Vampiric Feast and Epic Gate.
战争祭祀可以从 无归天谴 吸血盛宴 传奇异界之门中选择传奇法术
Spells (法术)
· Burning Hands will no longer check the caster for spell resistance in some situations.
燃烧之手在某些情况下不再检定施法者的法术抗力
· Color Spray will no longer check the caster for spell resistance in some situations.
七彩喷射在某些情况下不再检定施法者的法术抗力
· Cone of Cold will no longer check the caster for spell resistance in some situations.
寒冰锥在某些情况下不再检定施法者的法术抗力
· Mestil's Acid Breath will no longer check the caster for spell resistance in some situations.
梅斯狄强酸吐息在某些情况下不再检定施法者的法术抗力
· Prismatic Spray will no longer check the caster for spell resistance in some situations.
虹光喷射在某些情况下不再检定施法者的法术抗力
· Creeping Cold: damage will no longer depend on other spells cast in following rounds.
寒冷蔓延不再根据接下来的施法造成伤害
· Greater Creeping Cold: damage will no longer depend on other spells cast in following rounds.
高等寒冷蔓延不再根据接下来的施法造成伤害
· Enervation will no longer roll two touch attacks and, if maximized, it will no longer double the number of levels lost, except on critical hits. Corrected the missing visual effect.
弱能术不再进行两次接触攻击 如果极效超魔 除非造成重击 不再造成两倍的等级损失 修正了丢失的视觉效果
· Ghoul Touch spell: the fumes emitted by a paralyzed target will reduce the attack bonus properly (not just damage, saves and skills) and will no longer affect the caster on hardcore difficulty.
食尸鬼之触 从被麻痹的目标喷出的烟雾会正确的降低AB(不只是伤害 豁免和技能点数) 核心难度下不再影响施法者
· Ghoul Touch fog effect will no longer affect targets immune to poison.
食尸鬼之触的烟雾不再对免疫毒素的目标起作用
· Ghoul Touch fog effect will now dissipate if target is freed from paralysis.
当目标从麻痹中回复时 食尸鬼之触的烟雾会被驱散
· Glass Doppelganger spell: damage reduction of the copy is 15/bludgeoning and the copy will no longer copy the gold and items from the original/target character.
玻璃幽灵 玻璃生物的伤害减免是15/敲击 并且不再从目标角色复制金钱和物品
· Shadow Simulacrum will not make a copy of target's gold and items.
幽影幻像不再从目标角色复制金钱和物品
· Grease spell: movement reduction effect always gets applied (no save).
油腻术总是会造成移动速度降低(没有豁免)
· Greater Heroism will no longer stack with Heroism when cast on other characters.
对别的角色施放的高等英勇术不再与英勇术叠加
· Heal and Harm spells will now require touch attack on hostile targets.
医疗术和重伤术现在需要对敌意目标做接触攻击检定
· Heal Animal Companion spell will no longer be able to heal creatures and characters that are not considered animal companions.
治疗动物伙伴不再治疗那些不能被认为是动物伙伴的生物和人物
· Fixed a bug with Ice Storm in which some targets would not take damage if another creature was killed during the spell's duration.
修正了在冰风暴的持续时间内有生物被杀时 不会对别的生物造成伤害的错误
· Infestation of Maggots will no longer affect creatures immune to diseas. Also, if using Hardcore rules, it will only kill creatures that have their Constitution reduced to zero, not three (3).
妖蛆群行不再对免疫疾病的生物产生效果 同时 在核心难度下 生物只会在体质降为0时被杀 不是降为3时
· Inflict Wounds spells will now roll proper attacks when targeting friendly undead.
造成(轻 中 重 致命)伤害法术可以对友好不死生物施放了
· Invisibility Sphere will now end properly if invisibility is canceled on the caster.
当施法者取消隐形时 隐形法球会正常结束
· Isaac's Missile Storm spells will no longer lose missiles if cast on an area with both friends and enemies.
对包含友军和敌人的区域施放的艾萨克(次级 高等)飞弹风暴不再丢失飞弹
· Mass Aid spell will no longer check for the Spell Resistance of the target.
群体援助术不再检定目标的法术抗力
· Depleting temporary hit points granted by Mass Aid will no longer remove other effects, nor will it stack with itself or the Aid spell.
当群体援助术的临时生命值被耗尽时 不再移除其它效果 也不与自身或援助术叠加
· Mass Charm Monster will no longer affect the caster or friendly targets on hardcore difficulty. Mass Charm Monster will now charm the proper number of monsters. Other creatures will no longer be dazed if the player character is affected.
在核心难度下 群体魅惑怪物不再对施法者或友好目标产生影响 现在会魅惑正确数量的怪物 如果玩家人物被影响 其他生物不再被晕眩
· Mass Curse of Impending Blades spell now has the proper 20ft radius (will not affect creatures outside target marker).
群体灾难之刃现在有20ft的半径(不会影响范围外的生物)
· Mass Death Ward will no longer check the spell resistance of targets.
群体防死结界不再检定目标的法术抗力
· Mass Lesser Vigor will now have the proper area of effect to match its targeting marker.
群体次级活力会有与标识范围一致的影响区域
· Melf's Acid Arrow
o Continuous damage will have correct duration (not 1 round less).
马友夫强酸箭的持续性伤害有正确的持续时间(不少于1轮)
o If it misses the target, it will not cancel Acid Arrow currently in the effect.
如果它没有命中目标 不会结束已有的马友夫强酸箭的效果
o If it hits the target, it will not prolong Acid Arrow currently in the effect to last as long as new effect (fixed to not stack).
如果它命中目标 不会延长已有的效果时间(修改为不叠加)
· Mind Fog will no longer affect targets immune to mind affecting spells.
心智迷雾不再对免疫心灵的目标产生效果
· Mirror Image can now be properly dispelled and will now work properly when maximized.
镜像术可以被正常驱散 并且可以正常极效超魔
· Moon Bolt can now be properly Extended, Empowered or Maximized.
月矢可以被正常延时 强效 极效超魔
· Nature's Avatarcan no longer be used on polymorphed/wildshaped creatures.
自然化身不再可以对变形术或自然变身的生物施用
· Phantasmal Killer will no longer affect creatures immune to Fear.
魅影杀手不再对免疫恐惧的生物产生效果
· Polar Ray will now double damage on a critical hit.
极射线会在重击时造成双倍伤害
· Vampiric Touch will now double damage on a critical hit.
吸血鬼之触会在重击时造成双倍伤害
· Recitation will no longer stack with itself.
朗诵术不再与它自己叠加
· Scare will now affect multiple targets correctly, and that fear on them can be properly dispelled.
恐慌术可以正确地影响多个目标了 并且恐惧效果可以被驱散
· Scorching Ray will now affect the proper number of hostile creatures in an area. The visual effect on Scorching Ray will now display properly.
灼热射线会影响正确数量的敌对生物 也会显示正确的视觉效果
· Fixed the Shadow Conjuration version of Web spell, so that movement decrease gets properly removed after exiting the affected area.
修正了阴影咒法术版本的蛛网术 现在离开效果区域后 移动降低的效果会被移除
· Shadow Simulacrum will now copy creatures up to twice the caster level, not half the caster level.
幽影幻像可以复制的生物的HD最高达到施法者等级的两倍 不是一半
· Fixed Shout, Greater Shout and Mass Drown, so they will no longer ignore some creatures in the targeting area.
咆哮术 高行咆哮术 群体溺毙不再忽略目标范围内的某些生物了
· Shroud of Flame spell:
o Will no longer stack with itself.
烈焰焚身不再与它自己叠加
o damage will no longer depend on other spells cast in following rounds.
不再根据接下来的施法造成伤害
· Silence spell will now only check for spell resistance when targeted directly on hostile creature. Also, targets immune to silence effects will get sonic immunity properly removed when exiting the area of effect.
当指定目标生物时 沉默术只进行法术抗力检定 并且 免疫沉默的目标离开影响范围时 免疫声波伤害效果会被移除
· Storm Avatar will now work on weapons with electrical damage bonus.
风暴化身会在带有电击伤害的武器上产生效果
· Fixed the Sunbeam and Sunburst spells so that a single Reflex save protects against both damage and blindness (and Vampire death, in case of Sunburst), instead of rolling several separate saves.
修正了阳炎射线和阳炎爆 对伤害和目盲只有一次反射豁免(和阳炎爆的毁灭吸血鬼) 代替分开的几次豁免
· Tasha's Hideous Laughter will no longer affect targets protected by Protection from Good/Evil, if it should apply.
塔莎狂笑术不再影响被防护善良(邪恶)保护的目标
· Weird will no longer affect targets protected by Protection from Good/Evil, if it should apply.
怪影杀手不再影响被防护善良(邪恶)保护的目标
· Undeath to Death will now have the proper 30ft radius (won't affect undead outside target marker).
不死归亡现在有30ft半径的范围(不会影响范围外的不死生物)
· Vampiric Touch will now have the proper effects when Maximized (drains 6HP per die, instead of 8 ).
极效超魔的吸血鬼之触现在有正确的效果(每骰6HP 代替8HP)
· Vitriolic Sphere will no longer depend on other spells cast in later rounds for damage calculation, and will no longer ignore some creatures in the area of effect.
强酸法球不再根据接下来的施法造成伤害 并且不再忽略目标范围内的某些生物了
· Wail of the Banshee will now require the proper number of saving throws and the death effect will be applied more quickly.
女妖之嚎现在需要正常数值的豁免检定了 并且死亡效果会更快地出现
· Wall of Fire damage will now be capped properly at 2d6+20 (and not at just 20).
火墙术的伤害现在封顶为2d6+20(不是以前的20)
· Wall of Greater Dispel Magic is now properly capped at caster level 15, not 10.
高等驱魔之墙的施法者等级封顶为15 不是10
· Bless can now target the ground, and not just creatures directly.
祝福术现在可以以地面为目标 不只是以生物为目标
· Dismissal can now target the ground not just creatures directly.
驱逐术现在可以以地面为目标 不只是以生物为目标
· Scare can now target the ground not just creatures directly.
恐慌术现在可以以地面为目标 不只是以生物为目标
· Song of Discord can now target the ground not just creatures directly.
不谐之歌现在可以以地面为目标 不只是以生物为目标
· Undeath to Death can now target the ground not just creatures directly.
不死归亡现在可以以地面为目标 不只是以生物为目标
· Lesser Planar Binding can now target hostile outsiders.
次级位面绑定术可以以敌对异界生物为目标
· Planar Binding can now target hostile outsiders.
位面绑定术可以以敌对异界生物为目标
· Mass Aid can now be Extended with metamagic.
群体援助术可以被延时超魔
· Mass Death Ward can now be Extended with metamagic.
群体防死结界可以被延时超魔
· Fixed the visual effects for Blade Barrier, so that swords don't disappear right after spell is cast.
修正了剑刃障壁的视觉效果 剑刃不会在施法后消失
· Fixed the visual effects for Evard's Black Tentacles, so that tentacles stay for full spell duration.
修正了艾伐德黑触手的视觉效果 触手会持续整个法术时间
Warlock Invocations (法术士符咒)
· Eldritch Blast will no longer deal double damage to creatures immune to critical hits.
魔力爆发不再对免疫重击的生物造成两倍伤害
· Eldritch Chain:
o It will not arc to secondary targets when primary one was missed.
魔力之链当未击中主要目标时 不会弧击次要目标
o Will now perform the proper number of attack rolls on secondary targets.
魔力之链对次要目标会进行正常的攻击检定
o Secondary targets will get doubled damage on critical when appropriate.
重击时会对次要目标造成两倍伤害
· Eldritch Cone will no longer injure the caster on Hardcore difficulty
在核心难度下 魔力之锥不再对施法者造成伤害
· Curse of Despair stat penalty will now mimic that of Bestow Curse spell (-3, not -2 to all attributes). Also, attack penalty on successful save will last properly for 10 rounds and will no longer be permanent.
绝望诅咒的属性惩罚现在模仿降咒术(-3 不是-2) 并且成功通过豁免检定后的攻击检定惩罚会持续10轮 不再是永久的
· Otherworldly Whispers, will no longer behave like a hostile invocation (rolling initiative, putting character into combat stance, etc...).
异境呢喃不再被认为是个敌意动作(进行先攻检定 进入战斗状态 等等)
· Tenacious Plague:
o Fixed a bug where the swarm would sometimes ignore valid targets.
致密虫群 修正了虫群有时会忽略有效目标
o Dispelling will remove continuous damage as well as effects.
驱散在驱除了效果的同时 也会除掉持续性伤害
o Will no longer register a miss if you match your target's Armor Class.
当等于目标AC时 不再被认为未命中
· Eldritch Doom targeting marker now matches the area affected (old marker was smaller then area affected).
魔力之灭的范围指示现在符合影响范围(旧的指示会小一点)
Creature Abilities (生物能力)
· Death Knights can still be affected by divine damage if they evade fire damage.
如果死亡骑士躲避了火焰伤害 它还会被神圣伤害影响
· Fixed Cones of Acid, Fire and Frost used by some creatures, so that saving successfully from their damage won't make other targets in area get even less damage. Nor would failing the save make targets get identical damage.
修正了一些生物使用的酸锥 火锥 冰锥 当做出一个成功的豁免检定后 不会对范围内的其他目标造成较少的伤害 并且豁免失败后 会造成相同的伤害
· Fixed Fear auras used by some creatures (dragons included), to prevent characters immune to fear or mind effects from getting penalties.
修正了一些生物使用的恐惧光环(包括龙类) 免疫恐惧或心灵效果的人物不会被恐惧
· Ghast and Hezrou auras will no longer affect creatures immune to poison.
妖鬼和狂战魔的光环不再影响免疫毒素的生物
New Features (新特性)
Multiplayer (多人游戏)
· When a player gains 0 XP, the server no longer sends a message to the player to inform them they gained 0 XP.
当玩家得到0 XP 服务器不再发送玩家得到0 XP的信息
· Dedicated Server Max Players limit has been increased to 96.
专用服务器的最大玩家数量增加到96
Scripting (脚本)
· A lerptime attribute was added to the UIProgressBar GUI object. This allows you to adjust the time it takes to interpolate.
the UIProgressBar GUI object now takes a:
'lerptime' parameter which lets one adjust the time it takes to interpolate.
In order to interpolate, either the:
lerpincrease=true
or
lerpdecrease=true
or both attributes need to be present for the UIProgressBar.
· Two new functions added - GetNum2DAColumns and GetNum2DARows - that will return the number of columns or rows in a 2DA.
· void SetScale(object oTarget, float x, float y, float z) function added
· float GetScale( object oTarget, int axis) function added
User Interface (用户界面)
· Players are now able to double-click on their portrait in the character sheet and bring up the portrait selection menu. Through this menu, the player is able to select a new portrait for themselves. All players on a server must have a copy of the portrait in order for the custom portrait to be seen.
玩家可以通过在人物表单中双击头像来打开头像选择菜单 通过这个菜单 玩家可以为他们自己选择新头像 服务器上的所有玩家都得有这个头像文件的复本来显示这个自定义的头像
Toolset (编辑器)
· A new ERF Editor plugin has been added to the toolset. This plugin allows you to edit ERF files and create/edit Hak files from within the toolset.
增加了一个新的ERF插件 允许你在toolset中编辑ERF文件和创建修改HAK文件
PS: 和上次一样 做了把人肉翻译机 ^^
moon_cloud 2008-3-21 02:02
问问能不能打在中文版本上?
phor 2008-3-21 09:29
中文版的补丁要等星空了 我只玩英文的说 =.=
不过我想这次更新只是修正 没有新的内容 以前的汉化还是可以用的 就是某些说明文字会与实际不同 比如法术
1代时用紫光拼音才可以输入中文 黑石头有考虑这个问题么?
maoliyuanjiu 2008-3-21 09:57
燃烧之手在某些情况下不再检定施法者的法术抗力
这里的“某些情况”指什么情况?在燃烧之手法术的说明中“法术抗力”还是显示"是"(英文版)
phor 2008-3-21 10:11
BUG是检定<施法者>的法术抗力 法术说明中指得是怪物的法术抗力可以抵消
估计是施放法术时 施法者因所站的位置不同 会被法术所"击中" 此时做了法术抗力检定
修改为将施法者从法术范围内忽略 就不用检定了
Horus 2008-3-22 10:40
刚才试了,诗人唱军团曲后,会自动将提振关掉的BUG还没有修正,5555……
zgjzgjkyo 2008-3-23 19:21
[s:7] 好!!找遍了游侠,星空等论坛。终于找到个有中文解释的了。
这个1.2补丁好哇~~
还有就是这公司居然还在出,还以为给EA收了后,无冬就没有希望了。
DoDoRaven 2008-3-24 15:29
回复 #9 zgjzgjkyo 的帖子
被EA收购后,他们就能更有效率的烂尾了
aribeth1999 2008-4-1 02:54
还差得太远,无冬1也要出新补丁了。