查看完整版本: 4E前瞻—种族:种族如何起作用

Artoria 2008-2-19 19:55

4E前瞻—种族:种族如何起作用

[size=5][color=red]种族[/color][/size]
[size=4]种族如何作用[/size]
文字by James Wyatt
图片by William O'Connor

开发与设计专栏最早在出现在D&D网页上可追溯至2005年9月,从那时它起就成了一个日常的栏目。随着第4版规则的临近,我们的设计与开发人员们正在集中研究新的版本,而这一专栏将成为4E报道的主要载体。我们不仅将带您一窥即将到来的内容,还将告诉你它是怎样的,以及为什么。
请记住,游戏依然处于变动当中,它正在为我们的开发与设计工作人员所精敲细打。您所看到的是正处在幕后制作过程中的游戏,所以请轻松和愉悦地将您的意见发送至[email=dndinsider@wizards.com]dndinsider@wizards.com[/email]。

将时间机器倒回至2004年3月!
早在那个时候,即使在第二年有关它的官方工作都尚未展开之时,我们就知道4E版必将到来。
在3R版中,职业和魔法物品是PC这块馅饼中最重要的两块。种族在1级的时候很重要,但当你达到了20级,一名矮人战士和一名半兽人战士之间的区分就不那么明显。在某个属性上+2与另一属性上+2的区别被魔法物品带来的巨大增益以及人物等级所淹没——它不再起任何作用。

我们想让一名角色终其一生为种族这一属性所影响。我们希望在其他一切情况都相同的情况下,两名来自不同种族的角色能够有所不同。
我们曾试验过诸如Unearthed Arcana中的种族范型,以及races of……等一系列书中的种族替代等级,我们喜欢这些结果。(We had tried out mechanics like the racial paragons in Unearthed Arcana and the racial substitution levels in the Races of . . . series of books, and we liked the results.此处翻译难度较大,奉上原文待大大们纠正,下同)
2004年3月我们开始从各个角度考虑诸如“分为20级的种族”之类的问题。根据分为20级的种族,你每获得一个等级,不仅能获得新的职业特性,还将获得新的种族优势。在某些等级你的种族预先决定了你能力点数的投放,因此一个矮人将一直在体质上对其他种族有优势。当你等级提升以后,它将给予你新的能力,当然这些能力总是与你的等级相称的。
我们预见到该系统的一个关键的好处在于将不需要重复进行kludgy和笨拙的等级微调就可以更容易地对新种族进行定位。例如假如我们为卓尔族在其各个等级扩展了各种有趣的魔法能力,他们就能在1级的时候与其他角色种族平等。像吉斯洋基人这样的种族已经获得了新的类法术能力和更高的等级以预先实现这种想法。
但是,在接下来的几年中,正如一贯的那样事情发生了改变。我们将游戏等级提升到30级,但将你们最具标志性的种族选择放在最初的10级中。在此之上,你有了更多的空间为你的种族选择特殊能力。
在4E的最终版本中,大多数种族的特性在1级刚开始的时候就可以发生作用——矮人的抵抗力,精灵的回避力,半精灵令人激动的风度(inspiring presence),等等。当你等级提升之后,你将获得种族技能使这些能力更加强大,甚至获得新的种族能力。你也可以获得使你的职业获得增益的种族特长能力,它实现了许多过去通过种族替代等级实现的内容:比如一个亲和于大地力量的矮人战士可以做一些其他种族的10级战士完全无能为力的事情。
虽然规则比起最初分20等级的种族已经改变了很多,但依然为相同的目标服务:确保种族这一属性不仅有意义而且在30级的冒险过程中确实起到重要作用。
[img]http://www.wizards.com/dnd/images/4e/20070816a_drdd_1med.jpg[/img]

关于作者
James Wyatt是D&D的首席剧情设计师以及D&D的4E版本的首席设计师之一。在Wizards of the Coast工作的七年中,他独立或协力创作了award-winning 冒险及设定,包括Eberron战役设定,蜘蛛女王之城(City of the Spider Queen),以及东方冒险(Oriental Adventures)。他更多的最近工作包括Expedition to Castle Ravenloft和Cormyr: The Tearing of the Weave,以及The Forge of War。他的第二部Eberron小说,风暴之龙(Storm Dragon),在本月放出。
©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.保留所有权利。




奉上原文:
Set the wayback machine to May of 2004!

Even at that point, we knew 4th Edition was coming, though official work on it wouldn’t start for another year. At the time, the design team used to meet regularly in what we jokingly called the “Design Cabal.” And one day, in May ’04, we started kicking around the question of how many slices of pie a D&D character should consist of, and how big each piece should be.

In 3rd Edition, class and magic items were two big pieces of the PC pie. Race was important at 1st level, but by the time you hit 20th, there was rarely much to distinguish a dwarf fighter from a half-orc fighter. The difference between a +2 here and a +2 over there was drowned out by the huge bonuses from magic items and character level—it didn’t matter any more.

We wanted race to matter all the way up through a character’s career. We wanted there to be some difference between two characters of different races, all other things being equal. We had tried out mechanics like the racial paragons in Unearthed Arcana and the racial substitution levels in the Races of . . . series of books, and we liked the results.

In May of 2004, we started kicking around ideas like “the 20-level race.” In a 20-level race, at each level you gained, you’d get not only new class features, but also new racial qualities. Your race might predetermine which ability scores you increased at some levels, so a dwarf’s Constitution would always have an edge over characters of other races. It would grant you new special abilities as you advanced in level, always appropriate to your level, of course.

One key advantage we saw to this system was that it made it much easier to find room for new races without resorting to the kludgy and awkward mechanic of level adjustments. If we spread the tasty magical abilities of drow out through their levels, they could start at 1st level on a par with other character races. Races like the githyanki already anticipated some of that idea by granting new spell-like abilities at higher levels.

Well, over the next few years, things changed, as things are wont to do. We blew the game out to thirty levels, but put your most significant racial choices in the first ten. Above that, other choices started to crowd out room for special abilities coming from your race.

In the final version of 4th Edition, most of your racial traits come into play right out of the gate at 1st level—dwarven resilience, elven evasion, a half-elf’s inspiring presence, and so on. As you go up levels, you can take racial feats to make those abilities even more exciting and gain new capabilities tied to your race. You can also take race-specific powers built into your class, which accomplish a lot of what racial substitution levels used to do: a dwarf fighter with the friend of earth power can do something that other 10th-level fighters just can’t do.

The rules have changed a lot since that first idea of the 20-level race, but they still serve the same purpose: to make sure that your race stays not just relevant but actually important all the way up through thirty levels of adventure.

招财猪 2008-2-19 20:01

很好很有爱! 可见TIF工作室会变的更加强大! 欢迎Artoria小朋友  [s:1]

艾帝尔 2008-2-19 20:29

分明天给你补上.
谢谢你今天所表现出来的大度.[s:1]

donkey 2008-2-19 20:32

We had tried out mechanics like the racial paragons in Unearthed Arcana and the racial substitution levels in the Races of . . . series of books, and we liked the results.

其实 Unearthed Arcana是一本书,Races系列包括了(races of destiny,races of stone,races of the draongs ,races of the wild等书),那么这句话就好理解了吧。

Artoria 2008-2-20 00:17

感谢donkey大大指导,已重新编辑过

太湖甘棠 2008-2-20 00:21

只能期待卫生纸尽快推出了。
页: [1]
查看完整版本: 4E前瞻—种族:种族如何起作用