200231031 2008-1-20 11:48
秋暮之巨龙动画版法术秀
截了些图,原本想弄个严重据透贴了,不过搞据透似乎太不厚道,所以改帖些其他的东西吧
No.1 羽落术
龙枪英雄从最后归宿旅店避开地精时,小雷从厨房纵身一跃~飘逸~不过似乎差点把卡拉蒙吓到
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Feather Fall
Transmutation
Level: Brd 1, Sor/Wiz 1
Components: V
Casting Time: 1 free action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart
Duration: Until landing or 1 round/level
Saving Throw: Will negates (harmless) or Will negates (object)
Spell Resistance: Yes (object)
The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. However, when the spell duration expires, a normal rate of falling resumes.
The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature’s maximum load) or objects, or the equivalent in larger creatures: A Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as two Large creatures or objects, and so forth.
You can cast this spell with an instant utterance, quickly enough to save yourself if you unexpectedly fall. Casting the spell is a free action, like casting a quickened spell, and it counts toward the normal limit of one quickened spell per round. You may even cast this spell when it isn’t your turn.
This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item the object does half normal damage based on its weight, with no bonus for the height of the drop.
Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
200231031 2008-1-20 11:57
No.2 光亮术
著名的“施拉克”登场,用来。。。嗯。。。照亮一个地精的眼睛。。。不过这条可能有些牵强,似乎是冯济斯法杖提供的能力吧
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[size=10pt][color=windowtext]Light [/color][size=10pt]Evocation [Light] [/size]
[b][size=10pt]Level:[/size][/b][size=10pt] Brd 0, Clr 0, Drd 0, Sor/Wiz 0 [/size]
[b][size=10pt]Components:[/size][/b][size=10pt] V, M/DF [/size]
[b][size=10pt]Casting Time:[/size][/b][size=10pt] 1 standard action [/size]
[b][size=10pt]Range:[/size][/b][size=10pt] Touch [/size]
[b][size=10pt]Target:[/size][/b][size=10pt] Object touched [/size]
[b][size=10pt]Duration:[/size][/b][size=10pt] 10 min./level (D) [/size]
[b][size=10pt]Saving Throw:[/size][/b][size=10pt] None [/size]
[b][size=10pt]Spell Resistance:[/size][/b][size=10pt] No [/size]
[size=10pt]This spell causes an object to glow like a torch, shedding bright light in a 20-foot radius (and dim light for an additional 20 feet) from the point you touch. The effect is immobile, but it can be cast on a movable object. Light taken into an area of magical [i]darkness [/i]does not function. [/size]
[size=10pt]A light spell (one with the light descriptor) counters and dispels a darkness spell (one with the darkness descriptor) of an equal or lower level. [/size]
[i][size=10pt]Arcane Material Component: [/size][/i][size=10pt]A firefly or a piece of phosphorescent moss. [/size]
[/size]
200231031 2008-1-20 12:02
No.3 魔法飞弹
经典中的经典,似乎是法师有一头算一头都必修的,居家旅行杀人灭口必备。。。另外从飞弹数量上看,似乎小雷当时刚三级吧
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Magic Missile
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage.
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.
200231031 2008-1-20 12:06
No.4 睡眠术
一把细沙散落之后,一群地精应声倒地
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Sleep
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 round
Range: Medium (100 ft. + 10 ft./level)
Area: One or more living creatures within a 10-ft.-radius burst
Duration: 1 min./level
Saving Throw: Will negates
Spell Resistance: Yes
A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.
Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Sleep does not target unconscious creatures, constructs, or undead creatures.
Material Component: A pinch of fine sand, rose petals, or a live cricket.
200231031 2008-1-20 12:11
No.5 燃烧之手
从动作看,还是比较合乎规则的。另外法术释放完毕之后的pose超赞~~
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Burning Hands
Evocation [Fire]
Level: Fire 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: 15 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
200231031 2008-1-20 12:20
No.6 魅惑人类
噗噗的漂漂人育成~~
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Charm Person
Enchantment (Charm) [Mind-Affecting]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person’s language to communicate your commands, or else be good at pantomiming.
200231031 2008-1-20 12:30
No.7 治疗轻伤(?)
一阵柔和的蓝光过后,铁匠泰洛斯的断臂处顿时生肌止血。。。不知为何,看小说时看到泰洛斯被装上亚苟斯银臂之后,便开始觉得这家伙之前被砍掉一条手臂是有预谋的。。。
PS:这条不太肯定,胳膊被砍掉的创面很难让人和“轻伤”联想到一块,但是考虑金月当时等级,似乎又不太可能会更高明的神术。。。
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Cure Light Wounds
Conjuration (Healing)
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
200231031 2008-1-20 12:34
No.8 敲击术
费资本用它打开了囚车的锁头,但是这里和原著有出入了,显然小说里的更富戏剧性些,不过毫无疑问还是动画里的更理智。。。
PS:没搞明白动画里这囚车的锁是如何运作的。。。呼唤高手来讲解下
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Knock
Transmutation
Level: Sor/Wiz 2
Components: V
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Duration: Instantaneous; see text
Saving Throw: None
Spell Resistance: No
The knock spell opens stuck, barred, locked, held, or arcane locked doors. It opens secret doors, as well as locked or trick-opening boxes or chests. It also loosens welds, shackles, or chains (provided they serve to hold closures shut). If used to open a arcane locked door, the spell does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. Knock does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each spell can undo as many as two means of preventing egress.
200231031 2008-1-20 12:42
No.9 火球术
终于等到了!!塑能系的招牌,曾经无数次被各种游戏借鉴,反复在小说里被渲染,力量的象征,炮灰的噩梦。。。不过没被用到锁头上而是拿来轰杀龙人,多少有些不够看啊。。。
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火球术第二弹~~用来宏开大门。。。以及驱散在大门旁边的奴隶人群。。。终于有些疯癫状了
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Fireball
Evocation [Fire]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure.
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Material Component: A tiny ball of bat guano and sulfur.
200231031 2008-1-20 12:56
No.10 人类定身术
孟敏纳用这招定住了史东。
PS:其实最初没看出来,翻了手册从施法材料才断定。“一块小而直的铁块”。。。难道是点穴吗。。。
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Hold Person
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 2, Clr 2, Sor/Wiz 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)
A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.
Arcane Focus: A small, straight piece of iron.
200231031 2008-1-20 13:05
呼。。。法术部分终于贴完了。。。再帖些其他的不太据透的吧
No.1 大地精修马斯特.投德
说实在的。。。这造型的确。。。不俗。。。
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No.2 小雷的沙漏装瞳孔特写
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No.3 细长的杏眼配绿眼珠,精灵的血统很难完全掩盖啊。。。
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No.4 一个很日式的场景
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No.5 猛敏纳的黑夜使者特效触发
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No.6 蓝色水晶杖
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JoeKeen 2008-1-20 13:52
那个锁直接摘了不就行了.[s:3]
"No.4 一个很日式的场景"那里面女的都不怕冷
另外,查施法材料的资料哪里有啊?
donkey 2008-1-20 14:51
[quote]原帖由 [i]200231031[/i] 于 2008-1-20 11:57 发表 [url=http://www.odyguild.net/bbs/redirect.php?goto=findpost&pid=85785&ptid=11536][img]http://www.odyguild.net/bbs/images/common/back.gif[/img][/url]
No.2 光亮术
著名的“施拉克”登场,用来。。。嗯。。。照亮一个地精的眼睛。。。不过这条可能有些牵强,似乎是冯济斯法杖提供的能力吧
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Light Evocation [Light]
Level: Brd 0 ... [/quote]
貌似旧版是可以照眼睛的
信仰之光 2008-1-20 14:53
汗...史东大叔的表情好赞...
招财猪 2008-1-20 15:19
[quote]另外,查施法材料的资料哪里有啊? [/quote]
在每个法术描述的成份里有说明'动作, 声音, 材料/器材", 在最后法术详述里有法术材料说明, 我记的本群有提供SRD的核心资料下载,里面含有法术说明和法术详述. 去塞壬的流动市场下载吧.
[quote]原帖由 [i]donkey[/i] 于 2008-1-20 14:51 发表 [url=http://www.odyguild.net/bbs/redirect.php?goto=findpost&pid=85818&ptid=11536][img]http://www.odyguild.net/bbs/images/common/back.gif[/img][/url]
貌似旧版是可以照眼睛的 [/quote]
在3R中有一个"闪光术"是用来照眼睛的, 估计是把这个法术的两个作用分开了吧! 可惜效果减弱了, 不再是暂时目盲, 而是命中-1.
汗...Donkey大人又换形象了, 没注意结果以为是新人....于是就回复了一个, [s:15]
很怀念Donkey大人那个黑暗女精灵的大头贴.
error 2008-1-20 20:27
居然连火球轰门的经典场景都改了。。。。。。。费资本干脆不是白袍了
nidhogg 2008-1-20 21:25
[quote]原帖由 [i]200231031[/i] 于 2008-1-20 12:34 发表 [url=http://www.odyguild.net/bbs/redirect.php?goto=findpost&pid=85798&ptid=11536][img]http://www.odyguild.net/bbs/images/common/back.gif[/img][/url]
No.8 敲击术
费资本用它打开了囚车的锁头,但是这里和原著有出入了,显然小说里的更富戏剧性些,不过毫无疑问还是动画里的更理智。。。
PS:没搞明白动画里这囚车的锁是如何运作的。。。呼唤高手来讲解下
... [/quote]
这锁确实太怪异,照理说应该是什么也锁不住而且根本就没有必要挂那儿。只好猜测为偷工减料场景,表明火球术危险,此地请用敲击术。
m_hunter 2008-1-21 02:36
那个日式的场景很Yellow很Violence[s:3]
费资本怎么成了叛逆法师了?[s:3]
jincool2 2008-1-21 11:27
怎么每个人都这么丑啊,卡拉蒙身板竟然只和雷子一样大小。一点也没肌肉男的样子。史东怎么看上去就一中国武将?
那个日式场景是怎么回事[s:3]
200231031 2008-1-21 11:56
似乎好多人对那个“日式场景”曲解了。。。
首先说明下,那些衣冠不整的人是被抓取充当奴隶的索拉斯居民
而我所谓的日式,其实是从人物造型,构图,和画面整体着色与质感来讲的。。。